Dhanell
From The Wild Beyond the Witchlight
CHARACTER
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Name
|
Dhanell
|
Player
|
Stijn
|
Background
|
Merchant
|
Species
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Aasimir
|
Class
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Wizard
|
Subclass
|
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Alignment
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Neutral
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LOST
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Illegible handwriting
|
STRENGTH
|
-1
8
|
|
-1
|
Saving Throw
|
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-1
|
Athletics
|
DEXTERITY
|
-1
9
|
|
-1
|
Saving Throw
|
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-1
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Acrobatics
|
|
-1
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Sleight of Hand
|
|
-1
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Stealth
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CONSTITUTION
|
+1
13
|
|
+1
|
Saving Throw
|
INTELLIGENCE
|
+2
15
|
|
+4
|
Saving Throw
|
|
+4
|
Arcana
|
|
+2
|
History
|
|
+2
|
Investigation
|
|
+2
|
Nature
|
|
+2
|
Religion
|
WISDOM
|
+1
13
|
|
+3
|
Saving Throw
|
|
+3
|
Animal Handl.
|
|
+3
|
Insight
|
|
+1
|
Medicine
|
|
+1
|
Perception
|
|
+1
|
Survival
|
CHARISMA
|
+2
14
|
|
+2
|
Saving Throw
|
|
+2
|
Deception
|
|
+2
|
Intimidation
|
|
+2
|
Performance
|
|
+4
|
Persuasion
|
EQUIPMENT PROFICIENCIES & TRAINING
|
Armor Training None
|
Weapons Simple
|
Tools Navigator's Tools
|
APPEARANCE
|
Just a description of how you look |
DEATH SAVES
|
Successes
|
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Failures
|
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HIT POINTS
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Max
|
7
|
Current
|
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Temp
|
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WEAPONS/CANTRIPS
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ATT/DC
|
DMG/TYPE
|
Example Weapon
|
+1
|
1d1+-1 Pierc.
|
Example DC Cantrip
|
DC: 12
|
1d1 Fire
|
CLASS FEATURES
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Spellcasting Spellcasting
|
Ritual Adept Cast any ritual in spellbook without preparation by reading.
|
Arcane Recovery Finish short rest to recover ½ level (round up) expended slots.
|
SPECIES TRAITS
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Celestial Resistance Resistance to Necrotic and Radiant damage.
|
Darkvision Darkvision for 60ft.
|
Healing Hands Roll prof. bonus d4, touch creature as Magic action for regaining HP rolled. Long rest to refresh.
|
Light Bearer Use CHA for Light cantrip.
|
Celestial Revelation Only for level 3+.
|
FEATS
|
Feat 1 Feat Description
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EQUIPMENT
|
- Spellbook. Tiny, 3 pounds, 100 pages.
- Item 2
- Item 3
- Magic Item 1 (special description)
|
Coins: 0 GP |
SPELL SLOTS
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Lvl 1:
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Lvl 4:
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Lvl 7:
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Lvl 2:
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Lvl 5:
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Lvl 8:
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Lvl 3:
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Lvl 6:
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Lvl 9:
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SPELL EXAMPLE RITUAL
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Level 0 Transmutation (ritual) Cast Time: Action Range: 30 feet
Components: V, S, M Duration: 1 round
|
Example spell description
|
SPELL EXAMPLE CONCENTRATION
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Level 1 Enchantment Cast Time: 1 hour Range: 10 feet
Components: V, S Duration: Conc (1 hour)
|
Spell example description
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HIGH LEVEL SPELL EXAMPLE BONUS ACTION
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Level 9 Evocation Cast Time: Bonus Action Range: 1200 feet
Components: V Duration: Instantaneous
|
Kill everyone
|
Background
Sneaked in to faire when in Hullack Forest, Cormyr, 24 years ago.