Frostbite
{{CharacterSheet |### NOTE: The parameters here are case-sensitive #### |### NOTE: Printing is tested with Chrome and "Minimum marges" #### |### (Tracking Temporary Effects) #### |CurrentHp = 25 |HitDiceSpend1 = |HitDiceSpend2 = |#### 2lvl + 10 logs + 1 RP extra |Xp = 21/40 |DeathSaveSuccesses= 0 |DeathSaveFailures = 0 |HeroicInspiration = 0 |SpellSlotsUsed=array__^__WyIwIiwiMCIsIjAiLCIwIiwiMCIsIjAiLCIwIiwiMCIsIjAiXQ==
|#### CHARACTER #### |Player = Jeroen |Name = Frostbite |Background = Guide |Class = Barbarian / Druid |Species = Dragonborn |Subclass = - |Alignment = Chaotic Good |### Lost thing, specific for this campaign |LostFeature = Artistic Creativity
|#### Image works best with a +/- 1:1 (W:H) ratio. If not the top part will be taken. Upload it to the wiki #### |Image = Frostbite.png |Level = 3 |#### Enter the dice-number of your hit die here (so 6 for d6, 8 for d8, etc). |####HitDie = (12/8) |HitDie1 = 12 |HitDieCount1 = 1 |HitDie2 = 8 |HitDieCount2 = 1 |#### Put MaxHp to 0 to autocalculate |#### barb1=12 druid1=7 |MaxHp = 33 |Speed = 30 |Size = Medium |#### ArmorClass without shield, setting UsesShield to 1 adds the shield to your base AC |ArmorClass = 14 |UsesShield = 1
|####Attributes#### |Str=12 |Dex=12 |Con=16 |Int=8 |Wis=16 |Cha=10
|####Saving Throw Proficiencies #### 0=base , 1 = proficient, 2 = expertise |StrProf=1 |DexProf=0 |ConProf=1 |IntProf=0 |WisProf=0 |ChaProf=0
|#### Skills #### #### 0=base , 1 = proficient, 2 = expertise, 0.5 = jack of all trades |Athletics =0 |Acrobatics =0 |SleightOfHand =0 |Stealth =1 |Arcana =0 |ArcanaAdd =Wis |History =0 |Investigation =0 |#### From Primal Order - Magicion +Wis modifier |Nature =0 |NatureAdd =Wis |Religion =0 |AnimalHandling=1 |Insight =0 |Medicine =0 |Perception =1 |Survival =1 |Deception =0 |Intimidation =0 |Performance =0 |Persuasion =0
|#### Weapons & Cantrips #### (max 4) |Weapon1 = Club |Weapon1Ability = Str |Weapon1AttackOrDC = Attack |Weapon1Dmg = 1d4 |### Put to 1 to add ability dmg, 0 to not (offhand/spells sometimes don't add it) |Weapon1DmgAddAbility = 1 |Weapon1DmgType = Bludgeoning |### MagicItemBonus is for +1/+2/+3 weapons (put in 0/1/2/3) |Weapon1MagicItemBonus = 0 |### MagicDmg is for for extra magic damage, for example +1d6 Fire |Weapon1MagicDmg = |### Notes is for additional remarks or weapon properties. |Weapon1Notes = Slow |Weapon2 = Club+ |Weapon2Ability = Wis |Weapon2AttackOrDC = Attack |Weapon2Dmg = 1d8 |Weapon2DmgAddAbility = 1 |Weapon2DmgType = Bludgeoning/Force |Weapon2MagicItemBonus = 0 |Weapon2MagicDmg = |Weapon2Notes = Slow |Weapon3 = Handaxe |Weapon3Ability = Str |Weapon3AttackOrDC = Attack |Weapon3Dmg = 1d6 |Weapon3DmgAddAbility = 1 |Weapon3DmgType = Slashing |Weapon3MagicItemBonus = 0 |Weapon3MagicDmg = |Weapon3Notes = Vex, Light, Thrown (Range 20/60) |Weapon4 = Greataxe |Weapon4Ability = Str |Weapon4AttackOrDC = Attack |Weapon4Dmg = 1d12 |Weapon4DmgAddAbility = 1 |Weapon4DmgType = Slashing |Weapon4MagicItemBonus = 0 |Weapon4MagicDmg = |Weapon4Notes = Cleave
|#### CUSTOM SECTIONS #### |#### There is a "GenericSections" parameter, which allows you to customize which sections you will see on which column (/page) |#### This is an array (#af_list) of arrays. Each array is a 'section' in the page. |#### This first element of that arrays has to look like this: |#### <column>::<title> |#### Where the <column> can be "Left", "Middle" or "Right" (CASE SENSITIVE!), and <title> is the header of that section |#### The next rows are the rows inside the section. You can use :: in the row to split between a title and description (useful for proficiencies, class features, species traits, feats, etc). |#### Or just type text for each row, or use * at the start to have bullets.
|GenericSections = ArrayFunctions (#af_list): Got an unexpected keyword argument showPage2.