Brolin
From The Wild Beyond the Witchlight
CHARACTER
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Name
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Brolin
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Player
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Mark
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Background
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Sailor
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Species
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Harengon
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Class
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Monk
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Subclass
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Alignment
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Neutral good
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STRENGTH
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-1
8
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+1
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Saving Throw
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+1
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Athletics
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DEXTERITY
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+3
16
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+5
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Saving Throw
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+5
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Acrobatics
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+3
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Sleight of Hand
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+5
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Stealth
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CONSTITUTION
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+1
12
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+1
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Saving Throw
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INTELLIGENCE
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0
11
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0
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Saving Throw
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0
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Arcana
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0
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History
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0
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Investigation
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0
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Nature
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0
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Religion
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WISDOM
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+3
16
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+3
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Saving Throw
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+3
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Animal Handl.
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+5
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Insight
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+3
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Medicine
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+5
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Perception
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+3
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Survival
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CHARISMA
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+1
12
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+1
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Saving Throw
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+1
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Deception
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+1
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Intimidation
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+1
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Performance
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+1
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Persuasion
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EQUIPMENT PROFICIENCIES & TRAINING
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Armor Training None
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Weapons Simple weapons and Martial weapons that have the Light property
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Tools Thieves' Tools
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LANGUAGES
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Common |
Sylvan |
Halfling |
APPEARANCE
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Just a description of how you look |
DEATH SAVES
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Successes
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Failures
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HIT POINTS
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Max
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9
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Current
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11
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Temp
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WEAPONS/CANTRIPS
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ATT/DC
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DMG/TYPE
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Quarterstaff
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+5
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1d6+3 Bludgeoning
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Versatile (1d8) |
Dagger
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+5
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1d4+3 Piercing
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Finesse, Light, Thrown (Range 20/60) |
Unarmed
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+5
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1d6+3 Bludgeoning
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CLASS FEATURES
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Martial Arts Your practice of martial arts gives you mastery of combat styles that use your Unarmed Strike and Monk weapons, which are the following:
- Simple Melee weapons
- Martial Melee weapons that have the Light property
You gain the following benefits while you are unarmed or wielding only Monk weapons and you aren't wearing armor or wielding a Shield.
- Bonus Unarmed Strike. You can make an Unarmed Strike as a Bonus Action.
- Martial Arts Die. You can roll 1d6 in place of the normal damage of your Unarmed Strike or Monk weapons. This die changes as you gain Monk levels, as shown in the Martial Arts column of the Monk Features table.
- Dexterous Attacks. You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes and Monk weapons. In addition, when you use the Grapple or Shove option of your Unarmed Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC.
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Unarmored Defense While you aren't wearing armor or wielding a Shield, your base Armor Class equals 10 plus your Dexterity and Wisdom modifiers.
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SPECIES TRAITS
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Hare-Trigger. You can add your proficiency bonus to your initiative rolls.
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Leporine Senses. You have proficiency in the Perception skill.
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Lucky Footwork. When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can't use this reaction if you're prone or your s peed is 0.
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Rabbit Hop. As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Rabbit Hop's: Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.
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FEATS
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Tough Your Hit Point maximum increases by an amount equal to twice your character level when you gain this feat. Whenever you gain a character level thereafter, your Hit Point maximum increases by an additional 2 Hit Points.
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EQUIPMENT
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- 2 Daggers
- Thieves' Tools
- Gaming Set (any)
- Bedroll
- 2 Pouches
- Traveler's Clothes
- Trinket name, trinket description (trinket).
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Coins: 15 GP |
SPELL SLOTS
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Lvl 1:
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Lvl 4:
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Lvl 7:
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Lvl 2:
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Lvl 5:
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Lvl 8:
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Lvl 3:
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Lvl 6:
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Lvl 9:
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SPELL EXAMPLE RITUAL
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Level 0 Transmutation (ritual) Cast Time: Action Range: 30 feet
Components: V, S, M Duration: 1 round
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Example spell description
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SPELL EXAMPLE CONCENTRATION
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Level 1 Enchantment Cast Time: 1 hour Range: 10 feet
Components: V, S Duration: Conc (1 hour)
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Spell example description
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HIGH LEVEL SPELL EXAMPLE BONUS ACTION
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Level 9 Evocation Cast Time: Bonus Action Range: 1200 feet
Components: V Duration: Instantaneous
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Kill everyone
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Background
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