Maeve
From The Wild Beyond the Witchlight
CHARACTER
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Name
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Maeve
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Player
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Jake
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Background
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Entertainer
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Species
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Moon Elf
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Class
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Bard
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Subclass
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College of Dance
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Alignment
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Chaotic Good
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STRENGTH
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-1
8
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-1
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Saving Throw
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-1
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Athletics
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DEXTERITY
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+2
15
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+4
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Saving Throw
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+4
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Acrobatics
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+2
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Sleight of Hand
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+2
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Stealth
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CONSTITUTION
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+1
12
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+1
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Saving Throw
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INTELLIGENCE
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+1
13
|
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+1
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Saving Throw
|
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+1
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Arcana
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+1
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History
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+1
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Investigation
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+1
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Nature
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+1
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Religion
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WISDOM
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0
10
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0
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Saving Throw
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0
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Animal Handl.
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+2
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Insight
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0
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Medicine
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|
0
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Perception
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0
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Survival
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CHARISMA
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+3
17
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+5
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Saving Throw
|
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+3
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Deception
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+3
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Intimidation
|
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+5
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Performance
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+3
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Persuasion
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EQUIPMENT PROFICIENCIES & TRAINING
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Armor Training Light armor
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Weapons Simple weapon
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Tools lute, castanets, tambourine, TBD
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CURSES
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Can't open a door without knocking first |
APPEARANCE
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About 1m75. Long black hair with blue/purple sheen, pale skin with bluish tint. Green eyes with golden flecks. Her traveler's clothes are practical but colourful. The costumes she wears for her performances are very colourful and bright. (Think flamenco dresses.) |
DEATH SAVES
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Successes
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|
Failures
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HIT POINTS
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Max
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9
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Current
|
|
Temp
|
|
WEAPONS/CANTRIPS
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ATT/DC
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DMG/TYPE
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Example Weapon
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+1
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1d1+-1 Pierc.
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Example DC Cantrip
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DC: 11
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1d1 Fire
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CLASS FEATURES
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Spellcasting
- Spell Slots. You regain all expended slots when you finish a Long Rest.
- Changing Your Prepared Spells. Whenever you gain a Bard level, you can replace one spell on your list with another Bard spell for which you have spell slots.
- Spellcasting Ability. Charisma is your spellcasting ability for your Ranger spells.
- Spellcasting Focus. You can use a Musical Instrument as a Spellcasting Focus for your Bard spells.
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SPECIES TRAITS
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Darkvision You have Darkvision with a range of 60 feet.
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Elven Lineage You know extra cantrip(s). Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Wizard spell list. (Spellcasting ability: Cha)
- Lvl 1: Prestidigitation
- Lvl 3: Detect Magic
- Lvl 5: Misty Step
You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
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Fey Ancestry You have Advantage on saving throws you make to avoid or end the Charmed condition.
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Keen Senses You have proficiency in the Insight, Perception or Survival skill.
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Trance You don't need to sleep, and magic can't put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
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FEATS
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Musician You gain the following benefits.
- Instrument Training: You gain proficiency with three Musical Instruments of your choice.
- Encouraging Song: As you finish a Short or Long Rest, you can play a song on a Musical Instrument with which you have proficiency and give Heroic Inspiration to allies who hear the song. The number of allies you can affect in this way equals your Proficiency Bonus.
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EQUIPMENT
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- Leather Armor
- 2 Daggers
- Lute
- Tambourine
- Castanets
- Entertainer's Pack:
- Backpack
- Bedroll
- Bell
- Bullseye Lantern
- 3 Costumes
- Mirror
- 8 flasks of Oil
- 10 days of Rations,
- Tinderbox
- Waterskin;
- 2 Costumes
- Perfume
- Traveler's Clothes
- Earrings with Sune's symbol
- A metal can that has no opening but sounds as if it is filled with sand (trinket)
|
Coins: 28 GP |
SPELL SLOTS
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Lvl 1:
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Lvl 4:
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Lvl 7:
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Lvl 2:
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Lvl 5:
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Lvl 8:
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Lvl 3:
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Lvl 6:
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Lvl 9:
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Chill Touch
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Level 0 Necromancy Cantrip Cast Time: Action Range: Touch
Components: V, S Duration: Instantaneous
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Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.
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Dissonant Whispers
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Level 1 Enchantment Cast Time: Action Range: 60 feet
Components: V Duration: Instantaneous
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One creature of your choice that you can see within range hears a discordant melody in its mind. The target makes a Wisdom saving throw. On a failed save, it takes 3d6 Psychic damage and must immediately use its Reaction, if available, to move as far away from you as it can, using the safest route. On a successful save, the target takes half as much damage only. Using a Higher-Level Spell Slot: damage +1d6 / each spell slot level above 1.
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Healing Word
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Level 1 Abjuration Cast Time: Bonus Action Range: 60 feet
Components: V Duration: Instantaneous
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A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier. Using a Higher-Level Spell Slot: healing +2d4 / each spell slot level above 1.
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Deity
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Sune |
Lady Firehair, the Lady of Love, the Princess of Passion |
Sune Firehair is a deity of passion and the delights of the senses. She is the goddess of beauty in all its forms-not just pleasing sights, but also enchanting sounds, luxurious tastes and scents, and the exquisite pleasures of the flesh, from a lover's caress to the brush
of silk on the skin. Her worshipers seek out these pleasures in life, not out of mere decadence, but because the experience of pleasure is the touch of Sune herself. |
Subrace
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Moon Elf |
Moon elves, also known as silver elves or Teu'Tel'Quessir, are an adventurous and open-minded subrace of elves. Historically dispersed among other races due to the collapse of their empires, they have built a reputation for easily mingling with non-elves, unlike their more reclusive kin. Their adaptable, lighthearted culture has helped them endure through times of loss, often leading other elves to view them as frivolous.
While moon elves may live in temporary communities of other races across Faerûn, they frequently move, finding "home" among family, friends, or temporary residences. They can be a playful counterpoint to the more serious sun elves, though this rarely leads to conflict, as moon elves typically leave before overstaying their welcome. |
Background
Maeve ...
After losing her sense of direction at the Witchlight Carnival, ...