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>Sandcat RPG stuff >Mines of Madness >Characters >Purkin Manastorm

Purkin Manastorm
Purkin Manastorm
Align
Race
Class
Gender
Specialty
Background
Chaotic Good
Forest Gnome
Fire Evoker
Female


Eyes
Hair
Height
Weight
Age
Blue-Grey
Purple
1,08m
16,2kg
82
Level
XP
Next Level
4
2.890
4.750
STR
CON
DEX
INT
WIS
CHA
8
16
16
18
8
8
(-1)
(+3)
(+3)
(+4)
(-1)
(-1)
Speed
Hit Dice
Initiative
Vision
Size
25
4d6
+3
Low-Light

Common
Gnomish


Weapon
Quarterstaff



Atk
+3



Dmg
1d4+3/1d4 bludgeoning



Spell
Scorching Ray
Burning Hands
Magic Missile
Thunderwave
Atk
+6
Dex save
-
Con save
Dmg
2d6
2d8
1d4+1
3d6
Arcane recovery (2nd level): Twice per day, you can recover one of your expended 1st-level spell slots during a short rest. One of the slots you recover can be 2nd level.
Spell Tactician:When you cast an evocation spell that deals damage to all creatures within an area of effect, you can pick a number of creatures in the area up to the spell’s level + 1. The chosen creatures take no damage from the spell during this turn, but they are not protected from any of the spell’s other effects, including damage dealt by the spell in a later turn.
Wizardly knowledge: You have advantage on all Intelligence checks to recall magical lore.
Scion of the Inner Planes: When you gain this feature, choose a damage type: acid, cold, fire, lightning, or thunder. You gain resistance to that damage type. In addition, when you roll damage of that type for any of your spells, treat any 1 that you roll as a 2.
Low-Light vision: You can see in dim light as well as you do in bright light
Gnome Cunning: You have advantage on all Intelligence, Wisdom and Charisma saving throws against magic.
Natural Illusionist: You know the minor illusion cantrip. Intelligence is your magic ability for it.
Speak with Small Beasts: Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts.

Heighten Spell: Benefit: Once per day, you can choose to gain advantage on a single attack roll made as part of a spell or to give one target disadvantage on any saving throws made against the spell.
Maximize Spell : Benefit: Once per day before you roll damage for a spell, you can maximize the damage, rather than rolling it.
Spells or Spell Slots per Day
DC
(16)
0th
1th
4 (2)
2th
3 (2)
3th
4th
5th
6th
Magic Missile, Thunderwave, Burning Hands, Scorching Ray, Detect Magic

Level 0: Minor Illusion, Mage Armor, Shocking Grasp, Ray of Frost
Level 1: Magic Missile, Thunderwave, Detect Magic, Burning Hands
Level 2: Scorching Ray
Level 3:
Level 4:
Level 5:

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