Character Name
Class & Level Player Name
Race Alignment Experience Points
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Inspiration
Proficiency Bonus
    Strength
    Dexterity
    Constitution
    Intelligence
    Wisdom
    Charisma
Saving Throws
    Acrobatics (Dex)
    Animal Handling (Wis)
    Arcana (Int)
    Athletics (Str)
    Deception (Cha)
    History (Int)
    Insight (Wis)
    Intimidation (Cha)
    Investigation (Int)
    Medicine (Wis)
    Nature (Int)
    Perception (Wis)
    Performance (Cha)
    Persuasion (Cha)
    Religion (Int)
    Sleight of Hand (Dex)
    Stealth (Dex)
    Survival (Wis)
Skills
Passive Wisdom (Perception)

Armors & Weapons Light armor, medium armor, shields, simple weapons, battleaxe, handaxe, throwing hammer, warhammer, heavy armor
Tools brewer's supplies, one type of gaming set, vehicles (land)
Languages common, dwarf

Soldier
Proficiencies & Languages

AC


Initiative


Speed
Hit Point Maximum
Current Hit Points
Temporary Hit Points
Total
Hit Dice
Successes
   Failures
Death saves
 Name  Atk  Damage/Type

Warhammer. Melee : +5 (1d8+2 bludgeoning ; versatile (1d10))
Light hammer. Melee : +5 (1d4+2 bludgeoning ; light, thrown (range 20/60))
Attacks & Spellcasting
CP
SP
EP
GP
PP
Warhammer, light hammer, plate, shield, brewer's supplies, dice set, holy symbol/emblem, backpack, bedroll, mess kit, tinderbox, torch (10), rations/1 day (10), waterskin, rope/hempen 50 feet, clothes/common, pouch, insignia of rank, trophy from enemy

Total weight 141 lb
Equipment
I have a crude sense of humor
Personality traits
I do what I must and obey just authority
Ideals
Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
Bonds
I have little resepect for anyone who is not a proven warrior.
Flaws
Disciple of live
Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.
Channel Divinity (2/rest)
Preserve life: As an action, you evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct.
Turn undead (DC 14): As an action, you speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.
Destroy Undead (CR 1/2 max)
When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold.
Blessed Healer
The healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level.
Features
Spellcasting Class (Spellcasting Ability)
Daily Spells to prepare Spells Save DC Spells Attack Bonus
0 Cantrips
Spell Level   Slots Slots Expended
1
2
3
4
5
6
7
Appearance