Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Saving Throws: Strength, Dexterity
Skills: Animal Handling, Insight, Stealth
Fighting Style: Archery: You gain a +2 bonus to attack rolls you make with ranged weapons.
Favored Enemy: Elementals,
Beasts. Advantage on Wisdom (Survival) checks to track your favored enemies; advantage on Intelligence checks to recall information about them. Also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
Natural Explorer: Fav terrain:
Forest;
Mountain.
When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.
While traveling for an hour or more in your favored terrain, you gain the following benefits:
- Difficult terrain doesn’t slow your group’s travel.
- Your group can’t become lost except by magical means.
- Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
- If you are traveling alone, you can move stealthily at a normal pace.
- When you forage, you find twice as much food as you normally would.
- While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
Primeval Awareness: Use your action and expend one spell slot to focus awareness on region around you. For 1 minute / level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. Doesn’t reveal the creatures’ location or number.
Hunter's Prey: Horde Breaker: Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.
Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn.
Defensive Tactics: Escape the Horde: Opportunity attacks against you are made with disadvantage.