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Callum (Guardsman)

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ATTRIBUTESPoints
STRENGTH4
AGILITY3
WITS4
EMPATHY2
GENERAL SKILLS Points Check
DEXTERITY (AGILITY)3
FORCE (STRENGTH)26
INFILTRATION (AGILITY)14
MANIPULATION (EMPATHY)2
MELEE COMBAT (STRENGTH)59
OBSERVATION (WITS)48
RANGED COMBAT (AGILITY)58
SURVIVAL (WITS)4
ADVANCED SKILLS Points Check
COMMAND (EMPATHY)-
CULTURE (EMPATHY)-
DATA DJINN (WITS)15
MEDICURGY (WITS)15
MYSTIC POWERS (EMPATHY)-
PILOT (AGILITY)-
SCIENCE (WITS)-
TECHNOLOGY (WITS)15
TALENTS
EVERYTHING IS FOR SALE
You have a knack for finding the most corrupt public servants, toll officers or guards, and always get a +2 to manipulation when you are bribing someone.
THE GAMBLER’S TALENT
You are incredibly lucky and can choose an automatic critical success on a skill test of your choice. It counts as if you had rolled three sixes. If it is an advanced skill, you still need a level of at least 1 in that skill to activate the talent.
LICENSED
You have the proper licenses to buy restricted gear and weapons (Chapter 6). You can purchase the items if you can afford them, and if they are available at your location. Being licensed is not the same as being permitted to carry all kinds of weaponry in public, however. Local regulations can still stop you from carrying weapons you are allowed to own.
TOUGH
You are used to taking a beating. You get 2 additional Hit Points.
EXECUTIONER
You know where to strike to make the enemy fall and not get up again. Ever. When you inflict a critical injury, you can – if you want to – switch the dice in the D66 roll, turning the tens die into ones and vice versa. If your victim has the talent Nine Lives, the effects cancel each other out – roll normally for the critical injury.
NINE LIVES
No matter how bad it looks, you always seem to come out of situations alive. When you suffer a critical injury, you get to switch the dice – turning the tens digit into the ones and vice versa (page 94). If your attacker has the talent Executioner, the effects neutralize each other – roll the critical injury normally.
PERSONAL
NameCallum Hasen (Xavier)
ConceptOperative (Guardsman)
IconThe Gambler
Reputation7
Crew Pos.Gunner
BackgroundPrivileged
OriginDabaran (Firstcome)
GroupFree Traders (Smugglers)
ProblemOverprotective, and you are being hunted by Aldair Jubal, who wants both you and your loved ones dead.
TRAUMAHP/MP
HIT POINTS (STRENGTH + AGILITY + TOUGH)9
Damage taken:
Critical Injuries:
MIND POINTS (WITS + EMPATHY)6
Stress taken:
RADIATION
Radiation taken:
WEAPONS Bon. Init Dmg Crit Range Dice
ACCELERATOR RIFLE+1031Extrm9*
- Armor-piercing (-2 armor rating or -1 dmg if no armor),
- Night sights (use in darkness without penalty),
- Silent (if activated, hard to detect, -1 dmg),
- Advanced Scope (*short range, not quick: +1 dice).
MERCURIUM SWORD+2032Close11
- Light (requires overservation to detect)
- Mercurium (observation -2 to detect during search)
- Cell-powered (requires cell to function)
EMPTY SWORD+1022Close10
KNIFE0+122Close9
- Light
SMOKE GRENADE000-Short9
- Blocks vision
ARMOR Feat. Rating
PROTECTIVE CLOTHING03
LIGHT ARMOR14
- Camouflage unit (creates a camouflage field around the suit that makes it almost invisible and very difficult to detect (-3 to OBSERVATION).
RELATIONSHIPSBuddy
Nafay (Mark)His sister Nafay can be trusted no matter what.Yes
Neomi (Marcel)She is skillful, but messy.No
Zayd (Ferry)A good leader, but sometimes he sees good in too many.No
Maruf (Jake)Can shoot a gun, you respect thatNo
Morgiana (Matthijs)Might be too smart, you keep an eye on herNo
APPEARANCE
FaceScar under his eye
ClothingLong leather coat
EXPERIENCE
Unspend Experience: 5Total: 55
GEARBon.TechWgtCost
Armor
Light Armor (Camouflage unit)OTraded
Weapons
Accelerator RifleON2,000
- Advanced Scope+1A*T5,200
Optical Scope (can use as binoculars)+1PT200
Mercurium SwordAL-
KnifePLLoot
Smoke GrenadeOL400
Personal
Personal Communicator (I) (hidden)OT400
TransactorOT100
Security
Assortment of fake identitiesOT-
Modulation MaskAL-
Proximity SensorON-
Security TabletOL-
Mechanical LockpickPL50
Usables
Reload (O) x 4OL200
Cells x 4OT200
M-dose x 2+1OL100
Total
Encumbrance: 6/8 Birr: 50
MY CABIN
DescriptionA clean cabin with everything ordered and easy to find.
MY CABIN GEARBon.TechWgtCost
Protective ClothingON1,000
THINGS TO FOCUS ON
  • Overcome difficult challenge to help your crew reach its current goal.
  • Put yourself (or crew) at risk because of personal problem (overprotective/being hunted).
  • Learn something new about yourself or another PC.
  • Sacrify or risk something for your PC buddy (Nafay).
  • Act in accordance with your icon (Gambler, take risks, be adventurous).

People I've Met

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Notes

Callum was born on Dabaran as the son of the 'Dar' Jarasiv Hasen. He has a 3 year younger sister Nafay. He always was very protective to her. As the life as son of a Dar was not very exciting Callum always was looking for more exciting things to do. When he was 16 years old he started to work as a bodyguard for the family of the emira Yossipa dari-Shariqah in Cloud City.

He did this work for three years when he heard that Nafay (he still had a lot of contact wit her) was going to execute her plan to get a small ship and leave the planet to start trading. Callum decided to stop the bodyguard job and joined her. Leaving the planet was exciting, and her sister would need protection from the dangers out there.

Together they did a lot of jobs and slowly moved in the more profitable smuggling circuit. After about a year Nafay was talking to Barika Jubal, the son of Aldair Jubal (A shady peddler from Djachroum, from the company Jubal Imports & Exports) about a shipment of drugs. Nafay couldn't agree about the price Barika wanted, which made Barika angry drawing his knife. It was then when Callum stept in and protected his sister. Which resulted in a big cut below Callum's eye, leaving a scar. Barika ended up dead. They quickly left but ever since they know Aldair Jubal wants revenge on Callum for the dead of his son.