This little examination was done to compare character creation
methods from AD&D 2nd edition. However, playing 3rd ed. or 3.5 does not
prevent you from using these good old methods  they still work.
The table below shows how many ways there are to throw each number for
each method.
DS1 and DS5 are method I and method V from DarkSun.
Notes:
 ** Method 5 is the standard character
creation method in D&D 3.x
 Since most of these methods skew the probability
curve, including the standard deviation is pointless
 * denotes symmetrical probability curve (all others are
skewed)
 A red background denotes the maximum (ways to roll this
number) for that method. Obviously, you'll roll these numbers the
most.
 Those with symmetry are symmetric around the red background
 Method 5 is skewed in favor of lower values (compare the values
surrounding the red background)(!!!!)
 Methods 2 and DS5 are skewed in favor of higher values(!!)
see all probability curves (one graph per
curve)
