Pine
Race
Lightfoot Halfling
Class
Rogue 4
Archetype
Background
Folk Hero
Alignment
Neutral Good
Deity
Faction
Harpers
Gender
Female
Size
Small
Age
24
Height
90cm
Weight
18 kg
Hair
Curly Blond
Eyes
Blue
STR
DEX
CON
INT
WIS
CHA
10
17
12
8
14
13
+0
+3
+1
-1
+2
+1
Saving Throws
+0
+5
+1
+1
+2
+1
AC
14
Initiative
+3
Speed
25
Hit Dice
4d8
Proficiency
+2
Passive Perc.
12
Hit Points
Inspiration
XP
0
Skills
+5: Acrobatics (Dex)
+4: Animal Handl. (Wis)
-1: Arcana (Int)
0: Athletics (Str)
+3: Deception (Cha)
-1: History (Int)
+2: Insight (Wis)
+1: Intimidation (Cha)
-1: Investigation (Int)
+4: Animal Handl. (Wis)
-1: Arcana (Int)
0: Athletics (Str)
+3: Deception (Cha)
-1: History (Int)
+2: Insight (Wis)
+1: Intimidation (Cha)
-1: Investigation (Int)
+2: Medicine (Wis)
-1: Nature (Int)
+2: Perception (Wis)
+1: Performance (Cha)
+5: Persuasion (Cha)*
-1: Religion (Int)
+3: Sleight of Hand (Dex)
+7: Stealth (Dex)*
+4: Survival (Wis)
-1: Nature (Int)
+2: Perception (Wis)
+1: Performance (Cha)
+5: Persuasion (Cha)*
-1: Religion (Int)
+3: Sleight of Hand (Dex)
+7: Stealth (Dex)*
+4: Survival (Wis)
Background
Personality Traits: I get bored easily. When am I going to get on with my destiny?.
Ideals: Destiny. Nothing and no one can steer me away from my higher calling. (Any)
Bonds: I protect those who cannot protect themselves.
Flaws: I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
Ideals: Destiny. Nothing and no one can steer me away from my higher calling. (Any)
Bonds: I protect those who cannot protect themselves.
Flaws: I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
Features & Traits
Armor & Weapon & Tool Proficiencies:
Light armor, Simple Weapons, Shortsword, Longsword, Rapier, Hand Crossbow, Thieves' Tools, Tinker's Tools, Vehicles (Land)
Languages:
Common, Halfling, Thieves's Cant
Thieves's Cant:
You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.
Lucky:
When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Brave:
You have advantage on saving throws against being frightened.
Halfling Nimbleness:
You can move through the space of any creature that is of a size larger than yours.
Naturally Stealthy:
You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Rustic Hospitality:
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
Sneak Attack:
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
Cunning Action:
You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.
:
Light armor, Simple Weapons, Shortsword, Longsword, Rapier, Hand Crossbow, Thieves' Tools, Tinker's Tools, Vehicles (Land)
Languages:
Common, Halfling, Thieves's Cant
Thieves's Cant:
You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.
Lucky:
When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Brave:
You have advantage on saving throws against being frightened.
Halfling Nimbleness:
You can move through the space of any creature that is of a size larger than yours.
Naturally Stealthy:
You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Rustic Hospitality:
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
Sneak Attack:
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
Cunning Action:
You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.
:
Death Saves
Successes:
Failures:
Feats
Combat Action Options
- Standard Action: Attack action
- Bonus Action:
- Move Action: Move
- Reaction (Attack of Opportunity): Melee attack
Bonus Proficiencies:
Shortbow
ATTACK
+5
DAMAGE
1d6+3
TYPE
Pierc
RANGE
80(320)
Shortsword
ATTACK
+5
DAMAGE
1d6+3
TYPE
Pierc
RANGE
5 feet
Dagger
ATTACK
+5
DAMAGE
1d4+3
TYPE
Pierc
RANGE
20(60)
Equipment
GP:
Shortbow
Arrows x20
Shortsword
Dagger x2
Leather
Traveler's clothes
Explorer's pack (Backpack, Bedroll, Mess Kit, Tinderbox, 10 Torches, 10 Days Rations, Waterskin, 50' Hemp Rope)
Tent
Tinker's Tools
Arrows x20
Shortsword
Dagger x2
Leather
Traveler's clothes
Explorer's pack (Backpack, Bedroll, Mess Kit, Tinderbox, 10 Torches, 10 Days Rations, Waterskin, 50' Hemp Rope)
Tent
Tinker's Tools
Magic Items
-
My Party
- ???: Tabaxi Sorcerer, Wild Magic (Ferry)
- Leara: Goliath Barbarian, Totem Warrior (Stijn)
- Urdic: Dragonborn Paladin, (Jake)
- Ethan: Human Bard, (Xavier)
- Nibless: Half-Elf Warlock, (Mark)
Background story
Born a hero
I was born in the town of Secomber in the year of the Cauldron. Years before songs were already being sung about the birth of a hero of low birth. Someone to stand against tyrants and monsters that threaten the common folk. That would be me. Destined to become a town champion and to do to great things. Not much luxery found in Scomber, but I was welcome almost everywhere I came.It was pretty easy to keep up my local glory. Enough threat from the north and with a skillset to keep danger at bay. But the town of Secomber is simply too small to reach my promised destiny. And the thing with destiny is that you don't have to make all choices, choices are made for you. I came in touch with a promising organisation, though I cannot tell you it's name nor the way that story unfolded. But it was clear that together with this organisation I would be able to reach my envisioned potential. It started with small tasks and grew from there, leading to this day on a boat to a land called Chult. Together with Ethan, a friend of many tasks, we watched over the waters. About Chult we did not know too much, they call it a Jungle, but the only thing I know about that is that it's warm and there are lots of trees. I know my way around trees and I love summer, what can possibly go wrong?