After the grand success of the first RPG weekend, we had another RPG
weekend. Thanks to Stijn for putting us up and to Maartje for bearing a
group of noisy snoring men in her house :)
Info
Date: | 8, 9, 10 Nobember 2002 |
At: | Stijn & Maartje's (thanks for putting us up) |
Friday Evening: Alternity
DM: | Jeroen |
Players: | Matthijs, Stijn, Rob, Hugo, Marcel, Ferry, Jake |
Report by Hugo
We woke up in a crash site, not knowing each other or how we got
here. That was strange. We explored the shiplike thingy and had mucho
trouble figuring out how it worked - such as how doors open or that you
should speak to the ship's computer in lieu of using a keyboard. Well,
we finally managed to pick up a distorted message sending us as a group
on a mission to this planet to either prevent or help a group planning
to bomb a monument their. We decided to go with the preventing bit.
We headed out to the nearby village. We ran into some badguys, whose
asses we whooped due to them being technologically challenged compared
to us. Turns out they were planning to bomb the village's temple, so we
went there. The locals (who were at Bronze Age technological level)
treated us like godlike beings and opened the temple for us. Nice. Some
went in, others kept watch. Suddenly two trucks full of people came
driving - definately not the locals, so it must be badguys. A firefight
followed, we took out their trucks and retreated into the pyramid. A
bomb was ticking time off, but we managed to disable it. In the end we
got to the pickup point just in time and learned that the air on that
planet contained a certain spore which made one lose one's memory.
Hugo
Saturday morning: Indiana Jones
DM: | Stijn |
Players: | Matthijs, Jeroen, Rob, Hugo, Marcel, Ferry,
Bras, Jake |
Report by Hugo
We went to a archeological site, where some badguys were digging. We
found leads and split up. Half the party tried to ambush a certain
person/badguy, the rest had their fun transporting a truck filled with
dynamite to the port. Of course, someone fired upon the truck and in the
end we crawled out from a truck crashed into a church. The other guys
were more lucky and they got their hands on their badguy.
We got more leads and a map. We went to an abandonded temple, puzzled
a bit with some statues and opened up a secret doorway. We entered the
doorway, which led into a maze. We got succesfully to the other side
(after a couple of traps) and were just in time to see some deranged
nazi trying to resurrect a demon. We started combat and managed to
damage the demon's coffin so badly, it dissipated. Hurray for us.
Hugo
Saturday evening: Call of Cthulhu d20
DM: | Jake |
Players: | Matthijs, Koe, Stijn, Rob, Hugo, Marcel, Bras, Jake |
Spoiler Warning!
Spoilers ahead! I ran the advenure "End Of Paradise" pretty
much straight out of the Call of Cthulhu d20 book. If you have
any intention of ever playing in this adventure, you may want to skip
this section!
Jake
Report by Hugo
There was about to be a grand opening of an ancient theather which
had a sinister background. An accident had occurred, someone had fallen
and barely survived. We tried to interview her in the hospital, but to
no avail. Her neighbour died while we where there, and lots of weird
stuff happened. Going back to the theater, we discovered that the
detailed wand relief had a center of evilness - dead bodies, murdered
elves, hollow eye sockets, etc...
We found a secret room in the theater's cellar. As soon as we
entered, an eerie film of six people in the exact place where we were
standing was played. Only, the actors didn't have any faces.
Pretty on edge, we attended the opening night. Well, shit hit fan, a
bad guy was completely on fire and propelled by burning film tape
towards an evil portal to somewhere. Some of us lost our minds then.
On the game
Horror isn't my thing, and neither is RPG'ing in a current world
setting. The combination is pretty freightening (imho), 'cause you start
out knowing everything and when weird shit happens, you can picture
exactly how you would react... All in all it was a very cool session,
and it clarified one thing for me: no horror RPG's for this guy :)
Hugo
Addendum from the Game Master
This was probably the BESTEST SESSION
EVAR for me to run. Seriously, it all came together. This was also the
first session I had to warn to players that they were roleplaying
too much and that we were running out of time... Can you
believe that?
As I said, I ran the adventure "End of Paradise" from the Call of
Cthulhu d20 main book. I had asked some advise in this thread
on RPGnet, which helped.
Again, I heavily made use of music, most of which is mentioned in this
thread. The Quake soundtrack by Nine Inch Nails worked marvellous,
as did (to a lesser degree) Boulez, Messiaen and Schönberg.
For the 'balcony scene' I mixed my own version of Carl Orff's O
Fortuna with the use of Audacity. I used elements of
Nine Inch Nails' 'Underearth' (again, from the Quake Soundtrack), Elton
John's 'Funeral For A Friend'. This culminated in this MP3 file. I later added a 'mad
laughter' sample that I got from Pop Will Eat Itself's 'Bulletproof'.
That version wasn't used, although you can find it here.
Jake
Sunday around midday: AD&D 2nd Ed. DarkSun
DM: | Hugo |
Players: | Matthijs, Koe, Stijn, Hugo, Marcel, Jake |
Report by Hugo
Thank god we laughed - it was incredibly bad. I tried to guide the
group through the DS adventure 'Marauders of Nibenay'. I failed. Let's
keep it at that.
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