Played
on 2004/12/12
As written by the hand of Kheldar
5th Day of Taisham, 1000 NE (continued)
I still felt that our knowledge was inadequate - well, in reality, the word
'inadequate' is itself inadequate to describe the depth of our lack of
knowledge - to attempt a voyage into the Ways. However, since two of the
Accepted seem bent on bonjouring us in there, the rest of us had better
prepare for it. And so I discussed the workings of the Waygate once again
with Tryane.
We stumbled upon a disturbing notion: each side of the door can be
unlocked using a key. Whether the same key can be used on both sides,
and whether the one on the other side needs to be present for the other
to work we did not know. So even if we were able to open the Waygate, we
might not be able to open it from the inside.
The thought of being locked in an unknown, magical place with a dark
entity devouring minds and Trollocs on the march does not sit well with
me. Then again, there was the lure of the unknown, the magnetic appeal of
actually experiencing one of the most profound Wonders in this
world.
6th Day of Taisham, 1000 NE
This morning I am surprised by a sweet gesture from Tryane. After
her destruction of the lock on the gate leading to the (what we now
assume to be) Waygate, she felt somewhat guilty - she did promise me to
leave the lock intact. She has ventured into the city to find a
replacement lock for me. Unfortunately, locks are quite expensive and so
she could only apologise empty-handed.
That she had thought to buy a lock was more important to me than the
actual lock. To me it meant that although she had changed - as evidenced
(in my opinion) by the way she treated the search for Eadrica Sedai's
murderer - she was also in part that nice, clever young apprentice
sitting in the big comfy chair in the Tower library I had known.
After breakfast the inevitable occurs and we find ourselves outside
the Waygate. I have finally made my mind up and decided that this was
not a good idea - so let's get this over with as quickly as possible.
To keep whatever evil we find from pouring into Ebou Dar, the Accepted
envelop the Waygate and ourselves inside a structure of air. Tadra is
not really comforted by the side effect of this closing of any escape
route we may have.
To help speed things along, I also start searching the gate for
some irregularity. Rather swiftly I manage to locate an empty stem in
the interwoven leaf-motif of the Waygate and point it out to Tryane. She
places the leaf I found in there. It sort of seems to melt into the motif,
and the leaves in the door seem to rustle and shift. Slowly, a seam of
glittering silver becomes clear in the middle of the Waygate.
After a few moments I realise that the silver is not spreading from
the center, but that the doors are receding. In a sudden flash I
understand that they are swinging inwards, and that the silvery stuff
marks the border between that fantastic realms and the solid ground upon
which we stand. And then I hear the quantest of noises: a pig-like
oinking.
Suddenly, two shapes come slowly running (their strange movement must
be related to themoving our way from the other side of the Waygate
physical dynamics of the Ways). The constantly shimmering and
fluid-looking silvery substance obscures their features, but not their
intent. I whip out my trusty dagger and my new rapier and stand ready -
albeit rather nervously. As the figures approach, their shifting forms
seem to coalesce and resemble upright beasts...
Trollocs! Although my skill in combat has been improving of late, I
had not sought to match my skill with a blade to that of a Trolloc.
Unfortunately, behind the two Trollocs more forms become visible - I
knew this was a bad idea!
The Trollocs come closer and then suddenly seem to bang into the
silvery substance. The first explanation for this that I can think of is
that the Waygates were constructed in such a manner as to keep Darkspawn
out. Then I recall part of the Amyrlin's message (that Trollocs are
using the Ways) and realise that something else must have happened.
Aaah! But of course! One of the Accepted used the One Power quickly
enough to create an obstruction! Brightly woven indeed! The Trollocs are
attacking the invisible barrier seperating them from us. So, we find
ourselves trapped between a Trolloc (to our front) and a hard place (the
barriers the Accepted created). In spite of the situation, I manage to
smile.
As the Trollocs continue their attacks on the impervious barrier,
they are joined by two or three comrades of theirs - it is hard to tell
in the glimmering haze of the silvery substance. Suddenly, the
reflection of a flame appears in the distorted mirror-like vision of the
other side. The flame is burning right between the foul beasts, and they
quickly depart from our view.
And that puts us in a rather awkward situation. The Waygate is open,
but blocked by a wall of air. This keeps the Trollocs out and us from
closing the door. Beh'larah tells us to stand ready as she drops the
barrier. The entire group collectively backs away from the Gate.
After a couple of tense moments in which nothing happens, I decide it
is time to close the Waygate. I take a deep breath and hold it, and step
with whatever courage I manage to muster into the substance. A slowing
and gelatinous sensation overwhelms me, and then I suddenly find myself
inside the Ways. I pay scarsely attention to the dark surroundings, but
even a fleeting glance leaves an impression of forgone glory descended
into a mockery of its former grandeur.
As I fidge around at the door, looking for the key-leaf, I notice a
presence at my back. Whipping around, I somehow manage to stay myself
before I slay Beh'larah. I've been followed - it seems that the rest
took enough courage from my actions to step through as well. I silently
curse the irony - I was trying to prevent us from going into the Ways,
but now it seems as though my actions were the direct cause for our
entry.
Sightblinder be damned, let's get this over with! I draw my weapons
and make a flanking manoeuvre towards the groins I heard further down
the road. In my haste I abandon all pretense at silence, which provides
ample warning to the Trollocs. My rashness may cost me dearly, as they
are now ready and facing me.
A battle ensues, in which I fare reasonably considering the brute
strength of the beasts. Rather quickly, before I am overmatched (but
also before I have had a chance to genuinely test myself against such a
powerful but dimwitted opponent), the beasts are captured in pockets of
hard air and are slowly suffocating. They may be Darkspawn, but I hold
our group in higher esteem than that. I swiftly stab the Trollocs,
giving them a more merciful death than they surely would have granted
us.
After the battle, an examination of our surroundings brings upon me a
feeling of sadness. The intricacies of the design, the way the Ways are
suspended in ... apparent nothingness, the ambient light the Ways give
off, the distance distortion, it all points to the great work that this
was. But the crumbling land, the missing railing and above all the
light-consuming darkness - all evident effects of the corruption that
has set in.
There is a silver line leading away from the Waygate. We follow it
for some time, crossing a large bridge-like construction, and down
stairs that seem to be without end. The line, which is embedded in the
pavement, guides us to a large slab of rock. The rock has strange
markings all over it, the brutal script of Trollocs obscuring a more
ancient and flowery script found beneath it. One side of the rock has
(been perhaps) broken off and is nowhere near the rock.
The silver line has also ceased. Tryane attempts to translate the
flowery script, but her expression bids for little hope. She turns to us
and explains that she believes the rock serves as some sort of signpost:
there are direction markers on it, and accompanying labels.
Unfortunately none of the labels means anything to her, except for
"Manatheren".
This is of course the name of an old kingdom, located about where now
Andor is. In a flash of insight I realise that probably all labels are
names from that era, and that my knowledge could perhaps supplement
Tryane's. I tell her so, and start mentioning the names of kingdoms and
important places that I know.
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