1
Carve an Opening
Flexible melee attack
Triggering Roll: Any natural odd roll
Effect: Your crit range with melee attacks expands by a
cumulative +1 this battle until you score a melee critical
hit. When you score a melee critical hit, your crit range
drops back to normal.
2
Deadly Assault
Flexible melee or ranged attack
Triggering Roll: Any natural even hit
Effect: Reroll any 1s and 2s from your damage roll.
You're stuck with the rerolls. (Adventurer Feat)
3
Grim Intent
Flexible melee attack
Triggering Roll: Any natural even miss
Effect: The next time you would deal miss damage with a
melee attack, add a WEAPON die (d10) to that damage.
4
Hack & Slash
Flexible melee attack
Special: You can use this manueuver only once per round.
Triggering Roll: Any natural even roll, when the escalation
die is 2+
Effect: Make another melee weapon attack against a different
target.
5
Punish Them
Flexible melee attack
Special: You can use this manueuver only when you make an
opportunity attack.
Triggering Roll: Any hit with a natural 16+
Effect: The target is dazed until the end of its turn.