Info
Date: | 26, 27, 28 April 2002 |
At: | Hugo's (thanks to my parents for being on holiday!) |
People: | Stijn, Koe, Rob, Matthijs, Hugo, Marcel, Jake |
Friday night: Vampire: The Masquerade
(ST: Jake)
Report by Hugo
We vampires attended the event of the century. It was nice, until
Matthijs scared away the prince of the city by being more stylish than
him. Somehow we winded up trying to find some badguys. We found them,
kicked their asses and split.
Hugo
Addendum by Jake
Being the Storyteller, I can perhaps shed some more light on this. My
main goal here was to emphasize the mood of Vampire, rather than
going for the system. The story therefore lacked a good begin, middle
and ending, especially an ending.
I think I succeeded rather well in establishing the feel of
Vampire, or at least my version of Vampire. The
room darkened, with only a few blood-red candles burning. I
judiciously made use of background music and even had some props: a page of
character portraits from The Art Of Vampire: The Masquerade and
an artificial red rose. The characters were slightly adapted character
templates from my many Vampire clanbooks about the one and
only time I got to actually use those.
Used background music:
- Interview With A Vampire Soundtrack, by Elliot
Goldenthal
- Sleepy Hollow Soundtrack, by Danny Elfman
- Carmina Burana, by Carl Orff for the Elysium Scene and the
Entrance of the Prince.
Jake
Saturday morning: GURPS Discworld (GM: Matthijs & Marcel)
Report by Hugo
We were sent on a mission by the toothfairy guild to retrieve teeth
from a changing child. Others had been sent to do it, but resistance was
appearently fierce. We were equipped with teethpliers, fairy wings and a
small sack to put the teeth in.
We arrived at an ancient manor, and managed to get inside in various
stupid ways. We finally located a cellar, followed that and wound up
inside a maze. After succesfully traversing the maze, we stood eye to
eye with daddy vampire. After threatening to pull his teeth, he got
pissed and attacked. In the commotion we managed to pick up the teeth
from his daughter and tried to bash through a door - unfortunately we
weren't smart enough to bash through a door. Luckily, someone was smart
enough to be able to pick up a dwarf. So, all's well that ends well
:)
Hugo
Saturday evening: WEG Star Wars (GM: Jeroen)
Report by Hugo
We started out at Rebel HQ with the big meeting the rebels have
before their run on the death star. After that meeting, we were taken
aside. Our captain informed us that besides the beautiful talk just
there, the Death Star was protected by a shield generator, making the
dreaded trench run useless unless that generator was knocked out. We
were selected to perform that task.
The rebels had acquired an imperial shuttle, which we used to land
inside the Death Star - of course all (but the protocol droid) dressed
up as storm troopers. Once inside, our droid quickly figured out where
we were supposed to go, so we went there. On the way, I found an
abandonded lightsaber and a brown cloack... Weird.
Without too much trouble we
entered the restricted area of the Death Star. Suddenly we were
discovered, and we had a running shoot-out. We managed to find temporary
safety (thanks to our droid who was at our ship interfacing with the
Death Star's computers) inside a hangar. Of course we shot the the door
mechanism, thus buying us some time. We turned around, and saw two
TIE-fighters and a weird new craft we hadn't seen before.
Suddenly we were once again targeted for destruction by storm
troopers in the control room. We took the control room. Our droid
informed us that our target was nearby, by taking a side door from the
hangar we would be almost there.
We ran into one of the Death Star's aerial defences and a crew to
back it up. With cunning and luck and bravery, we triumphed there, only
to be shot once more by storm troopers guarding the shield generator. We
ran towards them, me deflecting some blasts with my saber (YIHAAA) and
convinced the storm troopers to quit breathing.
We managed to take out the shield and just get away before the Death
Star exploded.
Hugo
Sunday morning(ish): In Nomine (GM: Stijn)
Report by Hugo
We angels were on earth to stop demons from making people go bad. We
were all present at the Arc of Triumph (in Paris) when a car crashed. As
we rushed to aid, another car stopped and out came someone with a big
sword intent on killing any survivors from the accident. We fixed him
though.
Later, we met up with representatives from our archangels in the bar
'The Seventh Heaven', and were sent on a mission to find out what the
bad guys were up to. We did so and found them hanging around the Notre Dame
and followed them into an office in a building near the Notre Dame.
Combat ensued, and one badguy got away, but we destroyed the other.
Hugo
About follow-ups
It's worth noting that a group of us got inspired by this game and
decided to play a mini-campaign of it. That was run by Stijn and me.
Maybe we'll add something about this later elsewhere on the site.
Jake
Sunday: Toon
Dir: | Jake |
Players: | Matthijs, Rob, Jeroen, Hugo |
Report by Hugo
We played cartoon figures in the style of "Tom & Jerry" and "Loony
Tunes". As we were all pretty wasted after this intense weekend, I can't
remember much from the story. We played the adventure 'Surely you
Joust'.
On the game
Toon is a fast-paced, simple to learn kind of RPG. It's aimed at
slapstick fun (as are the cartoons it's based on). I like the gizmo
item (it is any one thing you want when you use it - then it's gone) and
the boggle rule (if your turn comes up and you're silent too long, you
character boggles and the game proceeds).
I'd still like to see a game when most people are more awake and we
haven't already (unintentionally) played a slapstick RPG yesterday.
Hugo
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