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|DatePlayed=10-11-2024
|DatePlayed=10-11-2024
|DateInGame=Day 0-9
|DateInGame=Day 0-9
|Log=In the bustling city of Waterdeep, Frostbite found himself overwhelmed. For the first time in his life, the Dragonborn stood amidst the throngs of people, feeling like an intruder in a world too big and chaotic for his liking. Just as he contemplated retreating to the wilderness he knew so well, a mysterious figure handed him a letter. Too uncomfortable to refuse, he accepted the message.
|Log=In the bustling city of Waterdeep, Frostbite's silver scales gleamed under the setting sun, a stark contrast to the vibrant chaos around him. For the first time in his life, he felt like an outcast. The sheer magnitude of the city, with its towering buildings and endless sea of people, made him long for the familiar embrace of the wilderness. Just as he contemplated retreating, a cloaked figure approached him, thrusting a sealed envelope into his hand. The stranger vanished into the crowd before Frostbite could protest.


The letter was from someone named Madrick, who claimed to know about Frostbite's loss of artistic creativity. He offered help, inviting Frostbite to his home in the city of Triboar, a seven-day journey north from Waterdeep.
Unfolding the message, Frostbite read the words with growing curiosity. It was from a mysterious figure named Madryck, who claimed to know about his lost artistic creativity. Madryck invited him to his home in Triboar, a city seven days north of Waterdeep. Though hesitant, the promise of regaining his lost talent spurred Frostbite into action.


Despite his reservations, Frostbite set out on the journey. The route was safe, passing through multiple villages. Eventually, he arrived at a friendly-looking hut surrounded by enormous pumpkins. Outside, he met a strange group: a cheerful, oversized bunny named Brolin, a serious Tiefling dressed in black, and a colorful fairy with a top hat.
The journey to Triboar was marked by serene landscapes and quaint villages. Along the way, Frostbite's thoughts drifted back to his childhood in Drakestone. He remembered the countless hours spent with his father, a master woodcarver, and his mother, a skilled painter. Their home was a sanctuary of artistry, filled with the scent of freshly carved wood and vibrant splashes of paint. But those days were long gone, replaced by years of wandering and guiding travelers through treacherous terrains.


The door to the hut was locked, and after some commotion with the bell, a voice from within finally invited them inside. They were greeted by Madrick, an old man dressed in black, who offered them pumpkin tea. Soon after, a Moon Elf named Maeve arrived, also seeking Madrick's help.
As he approached Triboar, Frostbite's anxiety grew. The quaint town was a stark contrast to Waterdeep, but it still felt foreign. At the edge of a vast pumpkin field stood Madryck's hut, a cozy structure that exuded a peculiar charm. Outside, Frostbite encountered an odd assembly: Brolin, a jovial, oversized bunny who spoke with an infectious enthusiasm; a stern Tiefling dressed in somber black; and a fairy whose wings shimmered with a kaleidoscope of colors, topped off with a miniature top hat.


Madrick revealed that the things they had lost could be found in the Feywild, a parallel world that Frostbite struggled to comprehend. Madrick explained that they needed to help his lost patron, an archfey named Ziybilina, who was the source of his power.
[[File:Madryck_Roslov.jpeg|150px|right]]
The hut's door was locked, and after some confusion with the doorbell—courtesy of Brolin's incessant jumping and the fairy's persistent knocking—a voice from within beckoned them inside. Madryck, an enigmatic old man clad in black, greeted them with warmth and offered pumpkin tea. As they settled in, the doorbell rang again. Brolin eagerly opened it to reveal Maeve, a Moon Elf with an air of mystery.


Frostbite remembered Ziybilina from a time when he had been gravely ill and she had appeared, curing him with her mysterious magic. Now, the portal to the Feywild was in the very carnival where Frostbite had lost his artistic touch. The carnival would be in Neverwinter Woods in two days.
Over tea, Madryck shared his insights. He spoke of the Feywild, a parallel world where their lost talents and qualities could be restored. Frostbite struggled to grasp the concept of a parallel world, his mind conjuring images of two fingers pointing upward. Madryck mentioned Ziybilina, an archfey who had once cured Frostbite's childhood illness. Her striking appearance—black dress, pointy ears, hair cascading to her ankles, and a tattoo of a chickenfoot below her eye—was seared into his memory.


Taking on the role of a guide, Frostbite led the group to the woods. As night fell, a breathtaking sight unfolded: a caravan of wagons appeared from a portal in the sky, each pulled by fantastical winged creatures. The carnival quickly set up, transforming the forest into a lively fairground.
To access the Feywild, they needed to find the carnival that had stolen Frostbite's artistic touch sixteen years ago. This carnival, Madryck revealed, would appear in Neverwinter Woods in two days. Despite his reluctance to trust strangers, Frostbite agreed to lead the group to the carnival, testing their willingness to pay for his guidance. Only Brolin and Maeve offered to pay, solidifying their commitment.


With tickets from Madrick, they entered the carnival, warned against causing trouble. Frostbite's focus was on finding the portal to the Feywild. At the big top tent, they encountered performers but no useful information. Moving on, they found a giant teapot with people exiting in bubbles—a sight that made little sense to Frostbite.
As they journeyed to Neverwinter Woods, Frostbite felt a sense of camaraderie forming. Brolin's cheerful banter lightened the mood, while Maeve's presence provided insight in untold stories. The Tiefling and the fairy remained enigmatic, adding a layer of intrigue to their company.


Determined and hopeful, Frostbite led his companions deeper into the carnival, seeking Mr. Witch and Mr. Light, the owners, to uncover the secret of the portal and reclaim what they had lost.
Two days later, as nightfall approached, the sky tore open, revealing a procession of fantastical wagons. Pulled by an array of winged creatures, these wagons descended gracefully, their wings dissolving into the ether as they landed. The carnival quickly took shape, with a walking tree coaxing its brethren to create a spacious clearing. A ribbon encircled the area, transforming into a shimmering moat that marked the carnival's boundary.
 
Madryck's tickets granted them entry, and they were cautioned against causing trouble. Frostbite's mind was set on finding the portal to the Feywild. Time to find Mr. Witch and Mr. Light, the carnival's owners, they could perchance provide answers.
 
[[File:Tiefling_fire_breather.jpeg|250px|left]]
Their first stop was the big top tent. Inside, they found a Tiefling rehearsing a mesmerizing performance and a goblin perfecting his juggling skills. Entranced by the Tiefling's grace, Frostbite watched in awe, his mind momentarily forgetting their mission. When the performance ended, the group realized they had gleaned no useful information and decided to press on.
 
 
 
Next, they encountered a giant teapot adorned with dragon motifs. Visitors entered through a door and exited via the teapot's spout, encased in bubbles that floated away. The sight was baffling, yet it highlighted the carnival's enchanting nature.
}}
}}

Latest revision as of 17:46, 12 November 2024

Session 1
◀◀▶▶
Ashira
Brolin
Frostbite

Who are these people?

Played on 10-11-2024
Day 0-9
by Frostbite

In the bustling city of Waterdeep, Frostbite's silver scales gleamed under the setting sun, a stark contrast to the vibrant chaos around him. For the first time in his life, he felt like an outcast. The sheer magnitude of the city, with its towering buildings and endless sea of people, made him long for the familiar embrace of the wilderness. Just as he contemplated retreating, a cloaked figure approached him, thrusting a sealed envelope into his hand. The stranger vanished into the crowd before Frostbite could protest.

Unfolding the message, Frostbite read the words with growing curiosity. It was from a mysterious figure named Madryck, who claimed to know about his lost artistic creativity. Madryck invited him to his home in Triboar, a city seven days north of Waterdeep. Though hesitant, the promise of regaining his lost talent spurred Frostbite into action.

The journey to Triboar was marked by serene landscapes and quaint villages. Along the way, Frostbite's thoughts drifted back to his childhood in Drakestone. He remembered the countless hours spent with his father, a master woodcarver, and his mother, a skilled painter. Their home was a sanctuary of artistry, filled with the scent of freshly carved wood and vibrant splashes of paint. But those days were long gone, replaced by years of wandering and guiding travelers through treacherous terrains.

As he approached Triboar, Frostbite's anxiety grew. The quaint town was a stark contrast to Waterdeep, but it still felt foreign. At the edge of a vast pumpkin field stood Madryck's hut, a cozy structure that exuded a peculiar charm. Outside, Frostbite encountered an odd assembly: Brolin, a jovial, oversized bunny who spoke with an infectious enthusiasm; a stern Tiefling dressed in somber black; and a fairy whose wings shimmered with a kaleidoscope of colors, topped off with a miniature top hat.

The hut's door was locked, and after some confusion with the doorbell—courtesy of Brolin's incessant jumping and the fairy's persistent knocking—a voice from within beckoned them inside. Madryck, an enigmatic old man clad in black, greeted them with warmth and offered pumpkin tea. As they settled in, the doorbell rang again. Brolin eagerly opened it to reveal Maeve, a Moon Elf with an air of mystery.

Over tea, Madryck shared his insights. He spoke of the Feywild, a parallel world where their lost talents and qualities could be restored. Frostbite struggled to grasp the concept of a parallel world, his mind conjuring images of two fingers pointing upward. Madryck mentioned Ziybilina, an archfey who had once cured Frostbite's childhood illness. Her striking appearance—black dress, pointy ears, hair cascading to her ankles, and a tattoo of a chickenfoot below her eye—was seared into his memory.

To access the Feywild, they needed to find the carnival that had stolen Frostbite's artistic touch sixteen years ago. This carnival, Madryck revealed, would appear in Neverwinter Woods in two days. Despite his reluctance to trust strangers, Frostbite agreed to lead the group to the carnival, testing their willingness to pay for his guidance. Only Brolin and Maeve offered to pay, solidifying their commitment.

As they journeyed to Neverwinter Woods, Frostbite felt a sense of camaraderie forming. Brolin's cheerful banter lightened the mood, while Maeve's presence provided insight in untold stories. The Tiefling and the fairy remained enigmatic, adding a layer of intrigue to their company.

Two days later, as nightfall approached, the sky tore open, revealing a procession of fantastical wagons. Pulled by an array of winged creatures, these wagons descended gracefully, their wings dissolving into the ether as they landed. The carnival quickly took shape, with a walking tree coaxing its brethren to create a spacious clearing. A ribbon encircled the area, transforming into a shimmering moat that marked the carnival's boundary.

Madryck's tickets granted them entry, and they were cautioned against causing trouble. Frostbite's mind was set on finding the portal to the Feywild. Time to find Mr. Witch and Mr. Light, the carnival's owners, they could perchance provide answers.

Their first stop was the big top tent. Inside, they found a Tiefling rehearsing a mesmerizing performance and a goblin perfecting his juggling skills. Entranced by the Tiefling's grace, Frostbite watched in awe, his mind momentarily forgetting their mission. When the performance ended, the group realized they had gleaned no useful information and decided to press on.


Next, they encountered a giant teapot adorned with dragon motifs. Visitors entered through a door and exited via the teapot's spout, encased in bubbles that floated away. The sight was baffling, yet it highlighted the carnival's enchanting nature.

Session 1
◀◀▶▶
Ashira
Brolin
Frostbite

Updated on: 11:39