After the overwhelmingly succesful RPG
Weekend II, Jake put in a lot of effort to get the ball rolling once
more. The result being (obviously) RPG Weekend III.
An RPG weekend is a couple of friends playing multiple RPG's in one
weekend. It's cool, if you like roleplaying :)
Info
Date: | 2, 3, 4 May 2003 |
At: | Mark & Diana's (thanks for putting us
up) |
Friday - GURPS Japan
DM: | Marcel |
Players: | Diana, Wiko, Bras, Rob, Hugo |
Report by Hugo
My ronin hooked up with several other outcasts to raid a ceremonial
caravan. Of course, this being dishonorable, my ronin had no intention
of doing this, but one of the asswusses he'd hooked up with was a
wizard who needed to be taught justice/honor.
Suddenly, a group of Akoma samurai approached us. One called me a
(and I quote) 'dishonourable dog', to which I replied that his wordings
displayed the poor wisdom of his master in choosing him as a samurai. At
this he insulted me and my recently dishonourably murdered daimyo. In
other words, combat ensued.
The dishonourable dogs (my companions) had begun attacking samurai.
What a brazen display of unawareness of the dishonour this brings to
their forefathers! Peasants attacking samurai, tsk tsk.
The session ended with the wizard and the rest getting what they
deserved, my honour and the Akoma's life intact and the ceremonial
procession unviolated by thugs.
Hugo
Saturday morning - 7th Sea
GM: | Hugo |
Player: | Marcel, Jake, Bras, Jeroen de Oude |
Report by Hugo
Marcel and Jake's char were "competing" for a lady Elisabeth's hand. This
lady's jewelry was stolen. As it turns out, her uncle is a captain with
the musketeer and he asks two trusthworty, promising musketeers to help
recover the jewels.
The tavern they players are in when they learn this is accosted by
Jake's arch-nemesis, Signor Monrossi, and a contignent of the Cardinals
Men. Battle ensues with the players and Monrossi wooping butt
bigtime.
After following several leads and a balcony serenade to the lady by Marcel,
the characters are invited to meet with Elisabeth at a formal dance at
the royal palace. They go there, Marcel manages to piss Elisabeth off
and suddenly Monrossi swings down from the balcony, swoops up Elisabeth
and makes for an escape.
The two musketeers present are charged by the King himself to
personally ensure a swift and safe return for that poor child. Jake's
char apologizes to the King for the insult delivered by a fellow
countrymen of his and begs the King to allow him the privilege of
subjugating this foe for him. Moved, the King grants this.
They follow the trail to a large boat, swing around a lot and woop
general butt. Marcel gets the girl and everything turned out cool.
On the system
Drama dice rock and encourage coolness :) Battles should really be with
brute squads and not with henchman - and even then, keeping them short
is hard. Getting players to make up scenery to use to their advantage is
hard too.
Hugo
Saturday evening - Buffy
DM: | Bras |
Players: | Diana, Ferry, Matthijs, Jake, Koe, Hugo |
Report by Hugo
At school, journalism 101 teacher Giles gives an assignment to
Riley, Cordelia, Xander, Willow, Oz and Buffy. They're to do
investigative reporting on a triple homicide that occurred last night
near the Bronze. After following a couple of leads, the group meets at
The Bronze to discuss progress. As they leave they notice a couple of
hot-looking latex-clad horny chicks beating up some poor guys. It turns
out they are vamps. We dust them (well, one escapes) and call it a
night.
Next morning we follow more leads, head out to the crime scene and
find no real leads. We decide to lure the murderer into attacking Oz,
Riley and Xander. So that night, the unlikely group of Oz, Riley and
Xander walk out of the Bronze, pretending to be slightly drunk.
Suddenly, three vampires appear. Another battle ensues, we win once
more. An eerie spooky ghost started cheering the vamps on before they
were dust. We check out what that could be, find out it's a restless
spirit whose soul was away when his body was decapitated and decide to
fix the problem.
We dig up his head, ruining one memorial monument at graveyard #17
and proceed to graveyard #2 to dig up the rest of his body. As the
undead arises, we chop it to pieces and hightail it outta there before
the cops are onto us. Giles is pleased and we get A+'s, enough for Riley
to be allowed into school next trimester.
On the system
Playing the original cast is nice for a oneshot, but so many things
happen between them, that it is very important to know how they feel
about eachother from the outset. The system runs smoothly and is
actually rather cool.
Hugo
DM: | nobody (not needed) |
Players: | Bras, Rob, Marcel, Jeroen, Matthijs, Stijn,
Ferry, Jake, Hugo |
Report by Hugo
You had to be there. Besides that: Depressive sun, making Mozes'
crossing of the Red Sea look like a trifle, Saving Santa with laundry,
Slagroomvlavulkaan, unhappy tower, burned bones of Djengis Khan...
On the system
This rocks! Bragging made into a drinking game! But I dislike the
formality of the coin system - just bragging is cool enough for me
:)
Hugo
Sunday afternoon - Adventure
DM: | Jake |
Players: | Maartje, Matthijs, Marcel, Hugo |
Report by Hugo
The Red Eye had been stolen in the museum of Caïro! Some members
of the Æon Society hurried to the British Royal museum to ensure
the safety of it's counterpart. They were foiled, a car chase evolved,
we won.
Following one of the leads, we ended up in Dr. Krigatoff's mansion.
He asked us to join him at his bungalow in the jungle of Brasil. As said
we did (Matthijs's char acquiring a transatlantic flight company in the
passing :) and finally we flew over the Amazon Jungle to locate his
bloody bungalow. The guy really gives poor directions, you know?
We got attacked by flying dino's, defeated and/or evaded them only to
be attacked by dino's on the ground. They were easy targets for our Lara
Croft-alike engineer. We got to the bungalow, everyone but Hugo's char
needed to clean up and then we had dinner. The evil villain explained
his plot and mentioned that he had drugged our food. A poor excuse for
the appallable taste. Our doctor realised that the sidedish of green
leaves were the antidote to his poison, and so the villain quickly left
as a couple of ninja's tried to finish us.
Big action scene, shoot bad guy dead from afar, escape in boat with
the Red Eye only moments before his entire complex explodes.
On the system
The streamline feel is definately there. You roll much dice, but not too
often. Getting the right feeling for the setting was pretty hard after a
day full of it and sleep deprivation, but we managed that part pretty
well imho.
Hugo
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