Grew up in a tribe with Half-Orcs (Urgak Tribe) who lived in a primitive, druidish way. (5 points)
Sidekick of Bazkar the Trollslayer (3 points)
Double Melee Attack
When fighting with two one-handed melee
weapons, your default option is to make a double melee attack.
Your weapon damage die drops one notch, usually from d8s
to d6s. If your first attack is a natural even roll (hit or miss), you
can make a second attack as a free action.
Declare before you are rolling your attack if you don't
want to do a double melee attack.
Your hands with weapons transform into big sharp dragon claws Once per day: Until the end of the battle, your basic melee attacks use d12s as their base weapon damage dice. (d10s when using double melee attacks)
Requires only a quick action to cast.
You deal half damage on misses with basic melee attacks.
Once during battle, you can reroll a basic melee attack.
Two-weapon fighting: If your attack roll is a natural 2, you can
reroll the attack but must use the reroll. If it suits the story
of how your character fights, go ahead and use your off-hand
weapon for this rerolled attack, but you don’t have to do that
unless you want to. Rally: Once a battle, use a standard action to rally, spending one of your
recoveries and regain hit points. Specify what gives your
character the will to keep fighting (honor, pride, mission, vengeance,
etc). After the first time you can try to rally, but need to make a
normal save (11+) first. If you fail, you can take your turn normally.
Small: Halflings have a +2 AC bonus against opportunity attacks. Evasive: Once per battle, force an enemy that hits you with an attack to reroll the attack with a -2 penalty.
Double Melee Attack (Adv)
Your second attack gains a +2 attack bonus if it is against a different target
Strong Recovery (Adv)
When you roll recovery dice, reroll two of the dice and use the higher result.
Draconic Regeneration (Adv)
Once per battle, Close quarter, Quick action to cast: You or one ally you are next to can heal using a recovery.
Double Melee Attack (Cha)
Once per battle, use Double Melee Attack after an odd roll.
You gain a +1 bonus to AC when wearing light armor or no armor.
You gain an additional +1 bonus to AC when wearing light armor or no armor.
You gain another +1 bonus to AC when wearing light armor or no armor
ONE UNIQUE THING
Was born with green glowing tatoos on her body.
Every night during her dreams these move around and change form.
BASIC MELEE ATTACK
BASIC RANGED ATTACK
Throwing Axe (2)
Standard traveling gear
Torches (1 hr)
Rope, 50ft good
+5 death saves if failure would
+5 last gasp saves
Default: +1 save when 25 hp or fewer
Dragon helmet of Undaunted Hero
When your turn starts, roll a
save against one ongaing save ends effect.
Lights up when using draconic power
one of the Stalrik stones
Ability Score Bonus
Magic Item slot
Power / Spell
Icon rel. (ask GM)
Animal Companion level (ask GM)
Acts: After ranger Advantage: Gain +1 attack bonus against enemies its master attacked
the same turn, or against enemies engaged with its master.
This is a big dog called
Brugo. It can be healed like any
ally, using your recoveries. When you use a recovery to heal yourself while
you are next to your animal companion, your animal can also heal using a
free recovery. Dying works the same as PC rules.
If your animal companion dies, it's gone for that battle. You can summon another animal
companion to the next battle it's eligible to fight in, or perhaps
explain how druidic magic returns your original companion to
life, but that new/returned companion will be one level lower
than normal (two levels lower than you, in other words) for that
battle. After that battle, your animal companion returns to its
normal level (generally one level below you).
BASIC MELEE ATTACK
Animal Companion (Adv)
Your animal companion adds the escalation die to its attacks
Magic necklace containing a
ANIMAL COMPANION SPELLS
You don't have to choose the spells you know ahead of
time. You can cast any spell of your level or lower, with a maximum of 3 per day. Once you cast a particular daily spell,
you can't cast it again until you take your next full
SPELLS PER DAY
Pack Link (1st level)
Ranged Spell, Quick action to cast, Daily Target: One nearby animal companion Effect: Until the end of the battle, when the target attacks an
enemy that is engaged with you, increase the target's melee attack
damage dice for that attack by one size, up to a maximum of d12. The target's basic melee attacks deal half damage on any miss.
Vitality (1st level)
Ranged Spell, Quick action to cast, Daily Target: One nearby animal companion Effect: The target heals using a free recovery The target heals 3
hit points at the start of each of its turns until the end of the battle or until it drops to 0 hit points.
Magic Fang (3th level)
Ranged Spell, Quick action to cast, Daily Target: One nearby animal companion Effect: If the target already adds the escalation die to its attacks, it gains a +2 attack bonus until the end of the battle. If not, it now
adds the escalation die to its attacks until the end of the battle. The target's crit range expands by 2.
Armor of Shell & Spirits (5th level)
Ranged Spell, Quick action to cast, Daily Special: You must spend a recovery to cast this spell. Target: One nearby animal companion Effect: Until the end of the battle, the target gains resist damage
12+ against attacks that target AC and PD.
Blood is Strong (7th level)
Ranged spell, Quick action to cast, Daily Target: One nearby animal companion Effect: Until the end of the battle, when the target hits with a melee
attack, you heal hit points equal to 1d10 + 1.
Ghorza is a halfling with green eyes and brown hair. She wears leather
armor and a green cloak, scuffed and camouflaged for the wilderness. She
also always carries at least two axes. The other noticable things are the
green glowing tattoos. When she wants to move around unseen,
or not attract attention, she tries to hide them under her clothes. She
speaks common, but with an orcish accent, which sounds very strange from a
Her big dog Brugo is almost always nearby. She will protect him with
her life, as he will also do for her.
When and where i was born is something i can't remember. All i know
is Ogrul, a Half-Orc Druid of the Urgak tribe, found me during a nightly
patrol in the Dire Woods. I was only a baby at that time, and the green glow of the
symbols on my skin attracted his attention. The Half-Orc saw me as a
gift from the High Druid, and instead of leaving me there, Ogrul named
me Ghorza (orcish for 'little one'), and raised me as one of their own
in their tribe.
Growing up between Half-Orcs wasn't easy. They were all at least 2
times as big, and weight a lot. But it made me strong, and i learned a
lot. Soon i was able to beat Half-Orcs 3 heads bigger than me in
practice fights. During my time there i learned a lot, hunting for my
own food, living in the wild, trust my senses, respect nature, train
When i reached the age of 17 i left the tribe, to see more of the
world, and on search to where i came from. Was i really a gift from the
High Druid? Or was i just abandoned by my parents, being afraid of my
4 years ago i met Brugo, who was just a pup at that time. I found him
abandoned in the forest, the same way as i was found 18 years before.
When Brugo was about a year old, i was wandering around in the hills
when i suddenly walked upon a very large troll. Apparently it was hungry,
and saw Brugo as a nice snack. So we started to fight with him. After a 10
minutes fight he caught me and was trying to eat me. At that point i heard a
wild scream, and a big dwarf jumped on top of the troll, and cleaved his
head into two pieces with his big axe. Later it appeared to be Bazkar, and
he was there to kill trolls! And he saved my life! To thank for that i
decided to stay with him, at least until i could return the favor and save
his life. For some reason he wasn't too excited by that idea, but enjoyed
the company anyway. Together we killed a lot of trolls and other evil
Our company even grew bigger at some point, when
a gnome called Enzo joined our party. Apparently he was looking for
adventure! He was pretty awesome, since he could cast all these spells!