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>Sandcat RPG stuff >The wise men >Characters >Ghorza

Ghorza
print layout miniature ;)
Name
Ghorza Urgak
Race
Class
Ranger
Level
7
Alignment
Chaotic Good
Gender
Female
Height
91 cm
Age
23
Weight
14 kg
Eyes
Green
Languages
Common, Orcish
Hair
Brown
STR
CON
DEX
INT
WIS
CHA
20
18
16
10
12
8
+5
+4
+3
+0
+1
-1
+12
+11
+10
+7
+8
+6
Armor Class
A C
26
Physical Defense
P D
22
Mental Defense
M D
19
Save Bonuses
+0
HIT POINTS
132
RECOVERIES
10
Recovery Roll
7d8+8
ICON RELATIONSHIPS
  • Positive: The High Druid (2 points)
  • Negative: The Orc Lord (2 point)
BACKGROUNDS
  • Grew up in a tribe with Half-Orcs (Urgak Tribe) who lived in a primitive, druidish way. (5 points)
  • Sidekick of Bazkar the Trollslayer (3 points)
TALENTS
1
Double Melee Attack

When fighting with two one-handed melee weapons, your default option is to make a double melee attack.

Your weapon damage die drops one notch, usually from d8s to d6s. If your first attack is a natural even roll (hit or miss), you can make a second attack as a free action.

Declare before you are rolling your attack if you don't want to do a double melee attack.

3
Dragon Claws
Your hands with weapons transform into big sharp dragon claws
Once per day: Until the end of the battle, your basic melee attacks use d12s as their base weapon damage dice. (d10s when using double melee attacks)
  • Requires only a quick action to cast.
  • You deal half damage on misses with basic melee attacks.
  • Once during battle, you can reroll a basic melee attack.
BASIC RULES
Two-weapon fighting: If your attack roll is a natural 2, you can reroll the attack but must use the reroll. If it suits the story of how your character fights, go ahead and use your off-hand weapon for this rerolled attack, but you don’t have to do that unless you want to.
Rally: Once a battle, use a standard action to rally, spending one of your recoveries and regain hit points. Specify what gives your character the will to keep fighting (honor, pride, mission, vengeance, etc). After the first time you can try to rally, but need to make a normal save (11+) first. If you fail, you can take your turn normally.
RACIAL POWER
Small: Halflings have a +2 AC bonus against opportunity attacks.
Evasive: Once per battle, force an enemy that hits you with an attack to reroll the attack with a -2 penalty.
FEATS
2
Double Melee Attack (Adv)
Your second attack gains a +2 attack bonus if it is against a different target
3
Strong Recovery (Adv)
When you roll recovery dice, reroll two of the dice and use the higher result.
4
Draconic Regeneration (Adv)
Once per battle, Close quarter, Quick action to cast: You or one ally you are next to can heal using a recovery.
5
Double Melee Attack (Cha)
Once per battle, use Double Melee Attack after an odd roll.
6
Dragonscaled (Adv)
You gain a +1 bonus to AC when wearing light armor or no armor.
7
Dragonscaled (Cha)
You gain an additional +1 bonus to AC when wearing light armor or no armor.
8
Dragonscaled (Epi)
You gain another +1 bonus to AC when wearing light armor or no armor
FRIENDS
  • Bazkar (Marcel)
  • Vharguk (Ferry)
  • Enzo (Matthijs)
  • Rhiannon (Jake)
  • Si'trova (Stijn)
  • Quetzal (brother)
ONE UNIQUE THING
Was born with green glowing tatoos on her body. Every night during her dreams these move around and change form.
BASIC MELEE ATTACK
ATTACK
+12
HIT
7d8+10
MISS
7
BASIC RANGED ATTACK
ATTACK
+10
HIT
7d6+6
MISS
7
EQUIPMENT
GP:            
Battleaxe
Handaxe
Throwing Axe (2)
Dagger
Leather armor
Green cloak
Standard traveling gear
Torches (1 hr)
Rope, 50ft good
MAGIC ITEMS
Lifestone necklace
  • +5 death saves if failure would kill you
  • +5 last gasp saves
  • Default: +1 save when 25 hp or fewer
Dragon helmet of Undaunted Hero
  • Recharge 6
  • When your turn starts, roll a save against one ongaing save ends effect.
  • Default: +2 MD
Dragon ring
  • Unknown effect
  • Lights up when using draconic power
  • Contains one of the Stalrik stones
INCREMENTAL ADVANCES
Ability Score Bonus
Hit Points
Talent
Magic Item slot
Feat
Skills (+1)
Power / Spell
Icon rel. (ask GM)
Animal Companion level (ask GM)
Name
Brugo
Race
Dog/Unicorn
Class
Animal Companion
Level
7
Gender
Male
Dragon name
Bruldogar
Hair
Brown
Armor Class
A C
25
Physical Defense
P D
23
Mental Defense
M D
19
HIT POINTS
108
TALENTS
2
Animal Companion
Acts: After ranger
Advantage: Gain +1 attack bonus against enemies its master attacked the same turn, or against enemies engaged with its master.

More details: This is a big dog called Brugo. It can be healed like any ally, using your recoveries. When you use a recovery to heal yourself while you are next to your animal companion, your animal can also heal using a free recovery. Dying works the same as PC rules.
If your animal companion dies, it's gone for that battle. You can summon another animal companion to the next battle it's eligible to fight in, or perhaps explain how druidic magic returns your original companion to life, but that new/returned companion will be one level lower than normal (two levels lower than you, in other words) for that battle. After that battle, your animal companion returns to its normal level (generally one level below you).
BASIC MELEE ATTACK
ATTACK
+ 14
HIT
7d6
MISS
0
FEATS
1
Animal Companion (Adv)
Your animal companion adds the escalation die to its attacks
MAGIC ITEMS
Stalrik necklace
  • Magic necklace containing a stalrik stone
ANIMAL COMPANION SPELLS
You don't have to choose the spells you know ahead of time. You can cast any spell of your level or lower, with a maximum of 3 per day. Once you cast a particular daily spell, you can't cast it again until you take your next full heal-up
SPELLS PER DAY
3

1
Pack Link (1st level)
Ranged Spell, Quick action to cast, Daily
Target: One nearby animal companion
Effect: Until the end of the battle, when the target attacks an enemy that is engaged with you, increase the target's melee attack damage dice for that attack by one size, up to a maximum of d12.
The target's basic melee attacks deal half damage on any miss.
2
Vitality (1st level)
Ranged Spell, Quick action to cast, Daily
Target: One nearby animal companion
Effect: The target heals using a free recovery
The target heals 3 hit points at the start of each of its turns until the end of the battle or until it drops to 0 hit points.
3
Magic Fang (3th level)
Ranged Spell, Quick action to cast, Daily
Target: One nearby animal companion
Effect: If the target already adds the escalation die to its attacks, it gains a +2 attack bonus until the end of the battle. If not, it now adds the escalation die to its attacks until the end of the battle.
The target's crit range expands by 2.
4
Armor of Shell & Spirits (5th level)
Ranged Spell, Quick action to cast, Daily
Special: You must spend a recovery to cast this spell.
Target: One nearby animal companion
Effect: Until the end of the battle, the target gains resist damage 12+ against attacks that target AC and PD.
5
Blood is Strong (7th level)
Ranged spell, Quick action to cast, Daily
Target: One nearby animal companion
Effect: Until the end of the battle, when the target hits with a melee attack, you heal hit points equal to 1d10 + 1.


Character description

Ghorza is a halfling with green eyes and brown hair. She wears leather armor and a green cloak, scuffed and camouflaged for the wilderness. She also always carries at least two axes. The other noticable things are the green glowing tattoos. When she wants to move around unseen, or not attract attention, she tries to hide them under her clothes. She speaks common, but with an orcish accent, which sounds very strange from a halfling.

Her big dog Brugo is almost always nearby. She will protect him with her life, as he will also do for her.

Background story

When and where i was born is something i can't remember. All i know is Ogrul, a Half-Orc Druid of the Urgak tribe, found me during a nightly patrol in the Dire Woods. I was only a baby at that time, and the green glow of the symbols on my skin attracted his attention. The Half-Orc saw me as a gift from the High Druid, and instead of leaving me there, Ogrul named me Ghorza (orcish for 'little one'), and raised me as one of their own in their tribe.

Growing up between Half-Orcs wasn't easy. They were all at least 2 times as big, and weight a lot. But it made me strong, and i learned a lot. Soon i was able to beat Half-Orcs 3 heads bigger than me in practice fights. During my time there i learned a lot, hunting for my own food, living in the wild, trust my senses, respect nature, train animals, etc.

When i reached the age of 17 i left the tribe, to see more of the world, and on search to where i came from. Was i really a gift from the High Druid? Or was i just abandoned by my parents, being afraid of my green marks.

4 years ago i met Brugo, who was just a pup at that time. I found him abandoned in the forest, the same way as i was found 18 years before.

When Brugo was about a year old, i was wandering around in the hills when i suddenly walked upon a very large troll. Apparently it was hungry, and saw Brugo as a nice snack. So we started to fight with him. After a 10 minutes fight he caught me and was trying to eat me. At that point i heard a wild scream, and a big dwarf jumped on top of the troll, and cleaved his head into two pieces with his big axe. Later it appeared to be Bazkar, and he was there to kill trolls! And he saved my life! To thank for that i decided to stay with him, at least until i could return the favor and save his life. For some reason he wasn't too excited by that idea, but enjoyed the company anyway. Together we killed a lot of trolls and other evil monsters!

Our company even grew bigger at some point, when a gnome called Enzo joined our party. Apparently he was looking for adventure! He was pretty awesome, since he could cast all these spells!


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Page design by Stijn (main layout) & Jake (textures and colours).

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