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Rhiannon
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Name
Rhiannon Skysong
Alignment
Chaotic Neutral
Age
102
Hair
Black
Gender
Female
Race
Half-Elf
Height
170 cm
Eyes
Pale blue
Class
Bard
Level
7
Weight
55 kg
Languages
Common, Elvish
STR
CON
DEX
INT
WIS
CHA
8
10
18
14
14
20
-1
+0
+4
+2
+2
+5
+6
+7
+11
+9
+9
+12
Armor Class
A C
21
Physical Defense
P D
17
Mental Defense
M D
20
Save Bonuses
+0
Hit Points
/ 84
Recoveries
/ 8
Recovery Roll
7d8+0
Talents
1
Balladeer
Once each day you can sing one song to give you a positive relationship you would not ordinarily have with an icon.
Takes at least a few rounds to sing, ideally out of combat to an appreciative audience. Each time tell the GM what’s special about the story you are telling.
Charisma skill check (DC 20) using your best singing/musical background. On success, gain 2 points of positive relationship with the chosen icon for the rest of the day (until the next full heal-up).
At least one icon is being mocked/vilified/referred to in unflattering terms. You get an equal number of cursed dice for that icon. They never help you. At the GM’s option, you’ll have to roll these cursed dice at least once and interpret them as possible problems for you: rolls of 1 => definite problem; rolls of 2 => story complications connected to the temporary enemy icon.
  • A Round for the Prince of Shadows
    (Enemy dice: any)
  • Archmage's Quatrain
    (ED: Diabolist, Lich King, Orc Lord)
  • Air of the Elf Queen
    (ED: Dwarf King, Orc Lord, The Three)
  • Imperial Anthem
    (ED: High Druid, Lich King, Orc Lord)
  • Dwarf King's Drinking Song
    (ED: Elf Queen, Orc Lord, Prince)
  • Chant of the High Druid
    (ED: Archmage, Emperor, Priestess)
  • Canticle of the Priestess
    (ED: Crusader, Diabolist, Lich King)
2
Loremaster (B+C)
Take two additional points of backgrounds; you can use these additional points to raise a background that has something to do with history, bardic lore, or magical knowledge up to the usually impossible rating of +6.
Take a single point of relationship with the Elf Queen. Add the point to a relationship you already have up to your normal maximum, or start a new one— positive, conflicted, or negative.
3
Spellsinger
You can choose an extra bardic song or bard spell at the highest level you know.
Basic Melee Attack
ATTACK
+11
HIT
7d8+8
MISS
7
Basic Ranged Attack
ATTACK
+11
HIT
7d6+8
MISS
0
Equipment
GP: 232
Form-fitting leather armor
Rapier, Crossbow, Buckler (+1AC)
Standard traveling gear; Elven rain cloak
Flashy performer's clothes; Warm clothes
Formal courtier's dress
Bathing salts from Prince of Shadows
Rope, 50ft, good; Harp; Pennywhistle
Hourglass, Bazkar's 210 gp
Scrolls from Wild Wood Temple, Adamant
Chest from Dire Wood
Translation of Eldritch Knight Scroll
Necklace taken from vault of North-Adamant
Magic Items
Dwarven Spectacles: Once per combat you can roll 2d20 (roll lowest) instead of 1d20 for a Charisma-based attack. Recharge: 11+. Quirk: you'll hum merry tunes.
One Unique Thing
Illegitimate daughter of the Emperor and a niece of the Elven Queen
Icon Relationships
  • Positive (blue): Prince of Shadows (2 pt)
  • Conflicted (white): Emperor (1 point)
  • Conflicted (red): Elf Queen (2 point)
Backgrounds
  • Elven upbringing at Queen's Court (4 points)
  • Wandering minstrel (4 points)
  • Conwoman (2 points)
Racial Power
Surprising: Once per battle, subtract one from the natural result of one of your own d20 rolls.
Bardic Songs & Spells
3 of up to level 5
4 of up to level 7
  • Battle Chant (level 5)
  • Song of Heroes (level 7)
  • Vicious Mockery (level 7)
  • Wild Heal (level 5)
  • Arrow of Verse (level 7)
  • Discombobulate (level 5)
  • The Overworld Two-Step (level 7)
Battle Cries (4 up to level 7)
1
Move It
Flexible melee attack, level 1
Triggering Roll: Natural even roll
Effect: Choose one: One of your unengaged allies can move as a free action; OR one of your engaged allies can make a disengage check at +2 (see feat) as a free action.
2
Pull It Together
Flexible melee attack, level 1
Triggering Roll: Natural 11+; use only twice per battle
Effect: One nearby ally can heal using a recovery + 1d4 / point on escalation die
3
Take Heart
Flexible melee attack, level 3
Triggering Roll: Any hit
Effect: Choose a nearby ally. That ally can roll a save against a save ends effect; OR roll a normal save against a condition that has a duration that lasts until the end or beginning of a turn.
4
Victory Is Ours
Flexible melee attack, level 5
Triggering Roll: Natural 16+ if escalation die is 5+ 3+; otherwise natural 20
Effect: A nearby ally can heal using a recovery, and three nearby allies gain a +3d6 damage bonus to their next damage roll this battle.
Feats
1
Battle Cries (A)
You can generate the effect of any 1st or 3rd level battle cry you know as a standard action instead of making a flexible melee attack to see which battle cry you are able to trigger.
2
Move It (A)
The disengage check gains a +2 bonus.
3
Vicious Mockery (A)
Adv: On a hit, the effect that damages the target when it misses is now save ends.
4
Pull It Together (A)
+1d4 healing / point on escalation die.
5
Arrow of Verse (C)
Recharge check is now 11+.
6
Victory is Ours (C)
The battle cry can now trigger when the escalation die is 3+ instead of 5+
7
The Overworld Two-Step (C)
Recharge check is now 11+

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