Olvir Birgerson
print layoutWounds and Armor
10 | |||||||||
1 | |||||||||
5-6 | 7-9 | 3-4 | |||||||
0 | 0 | 0 | |||||||
2 | 1 | ||||||||
1 | 1 | ||||||||
General
Name: | Olvir Birgerson | |
Yarl: | Bjørgen Helgeson | |
Profession: | Scout | |
Gender: | Male | |
Age: | 18 | |
Height: | 1.74m | |
Weight: | 72 kg |
Passions
Mission: | Sail with Trygve to the next island and make contact with the cultures there. |
Duty: | Always honor other people's culture. |
Craving: | Will gamble (until broke) in downtime. |
Problems
Repulsive to Animals:All your Expert Animal Trainer and Ride rolls have their Difficulty raised by 3. If you fail a roll because of this Difficulty, you get an extra XP at the end of the session. Furthermore, wild animals or even tame ones are more likely to attack you. Any time this happens, you get an extra XP at the end of the session.
XP:
Stats and Skills
Body | 4 | Coordination | 4 | Sense | 4 | Command | 1 | Charm | 1 | Knowledge | 2 |
---|---|---|---|---|---|---|---|---|---|---|---|
Athletics Endurance Fight Parry Run Vigor | 2 3 1 0 3 0 | Climb Dodge Perform Ride Stealth Weapon Skill Swords | 0 2 0 0 4+ED 3+ED | Direction Eerie Empathy Hearing Scrutinize Sight | 3 0 0 1 3 1 | Haggle Inspire Intimidate Perform... | 0 0 0 0 | Fascinate Graces Lie Jest Plead | 0 0 0 0 0 | Counterspell Healing Language: Viking Lore Strategy Student of... Tactics | 0 0 MD 0 0 0 0 |
Weapons
Weapon | Killing | Shock | Notes |
---|---|---|---|
W | 1 | ||
W | 0 | ||
0 | W | ||
Armor
Armor Type | Locations covered | AR | Weight |
---|---|---|---|
10 | 1 | L | |
1-2 | 1 | L | |
4 or 6 or choice | 1 | M (if equipped) | |
1-9 | 1 | M |
Advantages, Martial Paths & Esoteric Disciplines
Lucky (1)Once per session, you can re-roll a pool when no matches turned up.
Path of the Razor Heart
You can draw your sword and attack in the same round without penalty. (See "Draw" on page 204 for the usual penalty).
If you make a single attack and hit, your blow does a point of Shock damage to your target's torso, in addition to any other damage. That Shock ignores any and all armor. If you begin the round with your weapon sheathed, you can draw and attack with Single Intent and not take the usual draw penalty (just like Pure Commencement). Note that you cannot use Single Intent as part of any multiple action (except drawing the weapon, of course).
If you succesfully strike your opponent in the torso, he is immediately downed and loses a die from every set, not just one set. The benefits of Pure Commencement also apply, if appropriate. Submit and Kneel can be combined with drawing a weapon, but not with any other multiple weapon.
If you make multiple sword attacks, or take other actions in combination with sword attacks, all your actions are timed to coincide with your fastest set. Furthermore, you do not lose dice from your sets as a consequence of taking damage. If you begin the round with your weapon sheathed, you can draw and attack with All Is One without the usual draw penalty.
Make a single attack and hit. Any damage from the strike that would bleed over into the torso (because the limb is already full) doesn't do so. Instead, the limb comes completely off. The limb is also severed if you hit a limb and fill its last box with Killing damage.
If you hit the torso and fill its last box with Killing damage, the target is split in half — horizontally, diagonally or vertically, your pick. Killing someone in this fashion, produces an automatic Morale Attack 5. You cannot use Soul Sever as part of a multiple action, with the exception of drawing the sword. If you begin the round with your weapon sheathed, you can draw and attack with Soul Sever without the usual draw penalty.
Viking Run
(was Svrana Run, Reign Core Rules p92)
You get a +2d bonus in any contested Run roll when both contestants are starting immobile.
Instead of moving the standard 15 feet in a combat round, you can move 20 feet without a roll.
You get a +2d bonus to any Endurance rolls related to running without rest.
The character takes no penalties to his Run pools from injury, illness or poison, until a leg is broken, severed, or pupled.
When the character rolls to improve his movement rate in combat, each point of Width improves his speed by 10 feet, instead of five.
Reign Point
- Squeak by: Replace a failed roll with a 2x1 result (you can’t make this part of a multiple action).
- Power Through: Add 1d to a pool or offset a -1d penalty.
- Shake It Off: Negate one point of damage that you just received.
Relations to other PCs:
- Asfrid - Mother of my half-sister Groa, married to my father Birger who died
- Groa - Half-sister, focused on raiding so not really my style
- Gunnleif - Priest, helps out through the gods
- Thorg - Blacksmith, uncle of Trygve and Gunnleif
- Trygve - Shipbuilder, likes to explore as well
Story
I was born to yarl Birger Magnusson and Live Ellidottir. During an expedition when I was two years old, my mother Live was lost — or that is what my father told me when he returned. To this day I am not sure what to believe, and this soured our relationship later on when I was a bit older.
He remarried to Asfrid and they got Groa as a child when I was 3 years old. When I was 14 the enemy yarl Ingelise Marthasdottir attacked the village, killed Birger, and kidnapped Groa. Asfrid and I mounted an expedition to get her back and we found Groa as she survived alone in the wilderness. Soon after a new yarl Bjørgen Helgeson rose to power.
Olvir is intrinsically motivated to meet with and learn from other cultures. He considers raids to be the extreme and would prefer peaceful trades to create an advantage for both parties. Day to day, Olvir scouts for the village (Havby) and ensures that there are no unseen visitors. He also helps with ensuring the natural predators do not expand their territory too much.
Olvir is not super religious but adheres to the normal fate of things. He has heard about Christianity and would like to meet people that adhere to it, but he does not plan to be converted in any way. From the gods of the pantheon, he is most enamored of Vör, "the careful one".
Last year, Trygve and Olvir went on an expedition to Skalfandi as rumor had it that they had an ocean-worthy ship. Unfortunately during the expedition we got caught and nearly killed, but Asfrid got us out by negotiating with the yarl there.