You are just so darn nice and wholesome that folks take
kindly to you. Any time you want to influence someone to help you
with something or do you a favor you gain a +2 bonus. This bonus only
applies if you have not tried to fight or intimidate your target or
anyone else around recently.
Spacecraft - Medical Bay, Full (4-point Quality)
You have a fully equipped medical bay.
Contacts (2-point Quality)
Hard To Kill (2-point Quality, 2 levels)
+6 Life Points, +2 bonus to Survival Tests
Attractiveness (3-point Quality, 3 levels)
Honorable (Serious) (2-point Drawback)
This code of honor is more complex, and applies to everyone,
friend or foe. Your character always keeps her word and does her best
to fulfill any promises she makes. She will not betray the trust of
others once she has accepted it. She may be reluctant to give her
word except in a good cause (at least a good cause as she sees it),
because once it has been given she will abide by it.
Hunted (2-point Drawback)
Bad people want you. Maybe you are a criminal, or perhaps a
runaway indentured worker. It could also be that bad people want a
quiet word with you. The higher the Drawback the more time and effort
they will expend, or the more powerful they are, or both.
Non-combatant (2-point Drawback)
You don’t like getting into fights. Maybe you are scared,
or maybe you just don’t like to hurt folks. For two points, you
just cannot throw the first punch. You will not fight anyone who
hasn’t directly attempted to attack you. Hit by a grenade or other
area effect doesn’t count as a reason to fight, unless they throw
it at you specifically. For six points, you can never attack someone
else, for any reason, even self-defense. Maybe you made a vow or just
loathe physical violence. The Director may allow you to overcome this
with a Willpower Roll in extreme circumstances – such as your mother
will die if you don’t shoot the bad guy.