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>Daisy Stargazer
>Ian Smal
>Lotus
>Max Corrison
>Richard Falco
>Yǐn Shāngpǐn

^Cast

>Sandcat RPG stuff >Browncoats >Cast >Lotus

Lotus
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Character Type: Captain
Life Points: 26
Drama Points: 10
Description: 29 years old, 1.72m, 60kg, blue eyes, blond hair.
Attributes
Strength 2 Intelligence 5
Dexterity 2 Perception 3
Constitution 2 Willpower 4
Skills
Acrobatics 0 Knowledge 2
Art 0 Languages 0
Computer 0 Medical 0
Crime 1 Mr. Fix-It 0
Drive 0 Notice 3
Getting Personal 0 Old Style 0
Gun Play 3 Science 0
Influence 3 Wild Card (Pilot) 2
    Wild Card (Gun Smith) 1
Combat Maneuvers
ManeuverBonusBase DamageNotes
Dodge5-Defense Action
Sixshooter5??Bash
Qualities
Spacecraft size 3 (6-point Quality)
The SS Safe Haven
Spacecraft emergency measurements (4-point Quality)
State of the art damage control and evacuation equipment (excellent fire suppression systems, safety back ups, materials that don’t burn or give off fumes when on fire, fully equipped lifeboats with survival rations, and plenty of space suits for everyone).
Sweet Temperament (3-point Quality)
You are just so darn nice and wholesome that folks take kindly to you. Any time you want to influence someone to help you with something or do you a favor you gain a +2 bonus. This bonus only applies if you have not tried to fight or intimidate your target or anyone else around recently.
Attractiveness (3-point Quality)
Add your character's Attractiveness bonus to any activity (usually influence Skill rolls) where persuading people is a factor.
Photographic Memory (2-point Quality)
A photographic memory grants your character an uncanny ability to remember things. After reading a book, she can quote passages without missing a word, and she almost never forgets anything. The Director will provide information that your character would remember whenever it is necessary. Also, your Cast Member receives a +1 bonus to any skill roll where memorizing facts is useful, such as Knowledge and Science. Finally, any rolls where memory plays a role gain a +1 to +3 bonus, at the Director’s discretion. Oh, and gambling against these card counters extraordinaire is probably a bad idea.
Natural Leader (5-point Quality)
You have the ability to inspire people with your leadership. Anyone following a plan you have conceived (under your orders) can choose one skill that she will use while carrying out the plan. Any use of this skill during the plan receives a +1 bonus.
Drawbacks
Can't back down (4-point Drawback)
There are certain things in life you just cannot ignore. Maybe it’s people talking about your ship, or trying to make you drink to the health of the local corrupt governor. Whatever it is, you will never walk away from asking someone to explain her i inexcusable opinion—no matter how stupid or ill advised it may be. Whether the person in question is a star ship officer or the local drunkard, you cannot leave it alone.
Dependant (3-point Drawback)
Your character has a relative or someone who is close to her—perfect for the villains to terrorize, hold hostage or otherwise use and abuse. If your character has one Dependent, she gets two points. More than one Dependent is worth three points
Obligation (2-point Drawback)
The welfare of the organization is placed above that of your character. She is always on call, and does not have time to pursue a normal job (unless it’s a cover for the real assignment) or much of a personal life. The penalties for disobedience or selfishness are severe, and may include death.
Adversary (2-point Drawback)
...
Background

At the age of seven I was placed under the custody of Bob and Rose after I had seen various other foster parent's who all failed at basic parenting. They were the first who made me feel really at home on their farm on their homeplanet Haven. I was the first of many foster children they took care of. Every last dime they got, they spend on us and on our education. Rose home schooled us to her best ability and knowledge.
It turned out I was a pretty good student so they ordered a lawyer course for me. Everybody chipped in when it was time for me to take the exam.

By this time Bob and Rose were taking care of six kids. All of them with their own issues. Two of them, Daniel and Glenn, were about my age and had also been transferred from one foster family to another, until they found their home with us. The younger three were seven-year old Hope, nine-year old Faith and the clown of the family, twelve-year old Elroy.
I assisted Rose as much as I could with the home-school bit, and I made some money to help them out by practising law. This was noticed by Lux Crowe, the self-proclaimed leader of the area with whom I had been in court quite often to settle arguments between him and the civilians. After a few years of losing to me in court he approached me if I wouldn't want to work for him instead. Obviously I refused as he is quite the asshole and I did not want to have to do anything with him.
Initially he just responded with some snide remarks to my rejections, but eventually it turned into outright sabotage of our farm. Cattle got stolen and at another time the barn got burned down. Eventually one night Bob and Rose disappeared, and this is when I reached my breaking point. Daniel and Glenn luckily were old enough by now to find their own way in the world.
But that left me with the three kids to seek refuge at Jacob, a good friend of the family. In the past he had helped us out a bit financially whenever he could, but he had to be careful to avoid also being harassed and accused by Lux.

Jacob told us we could stay for a few days, but then we had to go. He thought it would be best if we got of the planet, and really lucky for us he had the means to do exactly that. He had made his fortune as a spacetrader, but that basically got shutdown by the alliance so he had settled here.
Lucky for us Faith had somehow learned to fly at a really early age. And with the four of us we should be able to make a run for it. So we packed the few personal belongings we had and boarded the SS Safe Haven. which since then has been our home.
Over the course of the next few months I ran into more people who, like us, had been mistreated, falsely accused or plainly misunderstood. And just like Rose I couldn't pass up the opportunity to provide them with a safe place to live.
I am really glad they bring in their expertise as I wouldn't know how to keep this thing in safe flying order for a prolonged time, or how we would keep ourselves fed.

One day however some weird illness struck Faith. To this day we still don't know what happened to her, but it was a terrible sight seeing her lying in sickbay with no way to cure her.
I had learned a bit from her about flying the ship but we really had to get a new pilot. So I was really glad that we ran into Ian on the planet where we laid Faith to rest. Again someone who fit my profile as a misunderstood youth with some exceptional skills. Of course he can't fully replace Faith but he's really nice guy nonetheless.


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