You are a mercenary, always looking for a way to earn more
money. You have some kind of ethic you follow. You receive two free
points to place in any of your physical Attributes (DEX, PER), one
point in a crime-related skill and two points to your ability to
use firearms.
Gives your character a +3 bonus to any Perception-related roll that
relies on sight.
Fast reaction time (BUFFY p39, 2-point Quality)
In (space) combat, contact sports or other physical
confrontation, you gain a +5 bonus for Initiative purposes, modified
by common sense.
Drawbacks
Can't back down (EDEN p8, 4-point Drawback)
He cannot ignore people talking about soldiers and the war,
especially when the role of civilians and/or neutral organizaitons
are included. He will never walk away from asking someone to explain
his inexcusable opinion — no matter how stupid or ill advised it
may be. Whether the person in question is a star ship officer or the
local drunkard, he cannot leave it alone.
Bad reputation (EDEN p10, 4-point Drawback, 2 levels)
He is known for having done "something" bad during the war,
but many details have been lost during the intervening years. However
his full name triggers at least something in most people's minds as
the trial was big on public TV. Of course, details can surface during
the most inconvenient times....
Seriously Honorable (BUFFY p40, 2-point Drawback)
Even before his war incident, he was honorable to a fault
by rescuing civilians and thereby putting the platoon in danger.
The whole trial only strengthened his honorable feelings. This code
of behaviour will not be broken lightly, if at all. In a life-or-death
situation where honor must be ignored, he must do so, but even then a
Willpower (not doubled) Test is necessary to overcome the psychological
barriers reinforcing this code.
He always keeps his word and does his best to fullfill any promises
he makes. He will not betray the trust of others once he has accepted
it. He may be reluctant to give his word except in a good cause (at
least a good cause as he sees it), because once it has been given he
will abide by it.
Combat Maneuvers
Maneuver
Bonus
Base Damage
Notes
Dodge
7
-
Avoid getting hit
Punch
7
4
Bash
Aiming
11
-
Adds Success Levels to shooting roll
Standard Peacemaker Pistol
11
14
Clip: 12, Range: Pistol
Plasma Assault Rifle
11
30
Clip: 20, Range: Rifle
Heavy Pistol
11
22
Clip: 12, Range: Pistol
Background
Was a soldier in the campaign on Chrysantos. Got accused
of murdering a whole village including non-combatants. During
the investigation a grave was found with the bones of the
women and children of the village. Trial found him guilty of
mass-murder. Escaped during transportation to a high security prison.
His version of events is that he was setup by his platoon. This is
not unlikely as his honor did get them in some binds before.
After his escape he found a job here and there using his gun/mercenary
skills. While inbetween some jobs, he met Lotus who sought him out as
she needed a gunman and she could identify with his story. So he
came to be stationed on the "Safe Haven", which made him feel like
home for the first time in forever. After numerous adventures, he even
felt as if Lotus trusted him even though his trial was clearly
known to her.