1
Balladeer
Once each day you can sing one song to give you a positive relationship you would not ordinarily have with an icon.
Takes at least a few rounds to sing, ideally out of combat to an appreciative audience. Each time tell the GM what’s special about the story you are telling.
Charisma skill check (DC 15) using your best singing/musical background. On success, gain 2 points of positive relationship with the chosen icon for the rest of the day (until the next full heal-up).
At least one icon is being mocked/vilified/referred to in unflattering terms. You get an equal number of cursed dice for that icon. They never help you. At the GM’s option, you’ll have to roll these cursed dice at least once and interpret them as possible problems for you: rolls of 1 => definite problem; rolls of 2 => story complications connected to the temporary enemy icon.
A Round for the Prince of Shadows (Enemy dice: any)
Archmage's Quatrain (ED: Diabolist, Lich King, Orc Lord)
Air of the Elf Queen (ED: Dwarf King, Orc Lord, The Three)
Imperial Anthem (ED: High Druid, Lich King, Orc Lord)
2
Loremaster (B+C)
Take two additional points of backgrounds; you can use these additional points to raise a background that has something to do with history, bardic lore, or magical knowledge up to the usually impossible rating of +6.
Take a single point of relationship with the Elf Queen. Add the point to a relationship you already have up to your normal maximum, or start a new one— positive, conflicted, or negative.
3
Storyteller
Once per scene when one of your allies rolls relationship dice for an icon, you can tell a one or two sentence story (usually related to the icon, but perhaps otherwise pivotal) that allows them to reroll the relationship check if they don’t like the first result. Your story might sway the opinion of people who are in a position to help your friend, or it might inspire that friend to achieve more. Perhaps you impress on people the urgency of the situation, or remind your friend of previous victories.
Treat this situation as a roleplaying opportunity that may or may not work out.