Played on 2004/09/19
As written by the hand of Kheldar
11th Day of Danu, 999 NE
During my watch, my thoughts wander inevitably back to the events of the
preceding day. My memories of that period seem awkward in the light of
the death of Eadrica Sedai. I know I have searched that blasted
downstairs area an hour if I searched it a minute, but still! By the
Light, there has to be some reason. Some reason for that stair.
Some reason for that small space. But above all, there has to be some
reason to Eadrica Sedai's ... murder.
While my eyes wander over the landscape lit by the light of the full
moon, my mind freezes at that one phrase. Murder. There was foul play at
hand, and Eadrica Sedai has died as a result. A multitude of questions
swells in my mind: why her? How? What happened? What has happened to
Narvin Furlan? Were there really Darkfriends? What was it about the
scar? Why was Eadrica kidnapped? Why so soon - she still had many years
to live?! Who were her attackers?!
To put the thoughts swirling in my head to rest, I take out my flute
and start to compose a mourning song for Eadrica, but I find it hard to
condense my feelings into words. I feel like I knew so little about her.
The words seem so inadequate, it feels like words cannot do her
Over the mountain high
Over the tree-top soaring
Inspiring vista of consolation
You always stood strong
The shelter we sought, we found
You gave us inspiration
Under your eye we waxed and learned
Before your light was taken away
How can we carry on
When the world seems so wrong
In your mem'ry we find consolance
And the strength to carry on
This inadequate text comes straighter from the hearth than any I have
previously written. Drained from my emotions and sweating a bit -
although that may be due to the unnaturally high temperature this night
- I awaken Tadra for her watch. The only feeling I have left when I lay
down to sleep is a dim feeling of hope that justice may still be served
as soon as we have taken Eadrica's remains to the Aes Sedai.
Later that day, we head out and cross the bridge. The magnificent view
cannot entice anyone of our group. The atmosphere is depressed and there
is very little talk.
12th Day of Danu, 999 NE
Our group continues with greatly diminished spirits towards Salidar.
The monotony of the journey does little to alleviate the mood. It is not
until Tadra spots a great number of horse-tracks that everybody seems to
awaken from the semi-conscious state we were travelling in.
After a short while, our woodswoman determines that somewhere in the
order of 50 horses have passed here, coming from the same direction as
we are travelling now. In everybody's eyes the same thought can be read:
Whitecloaks! It is decided that Tadra and I will venture near the
village in order to learn what we may. It is about a one-hour ride from
the current locale, so travelling on foot through the forest may require
quite some time.
Upon returning, we can inform the rest that Whitecloaks have burned
down the empty husk that was Salidar and have taken residence in the one
building left standing. That evening, the possible courses of action are
discussed. Although I think it is a good time to inform the Amyrlin Seat
of all that has transpired, the others are in favour of acquiring more
information before we contact her. The idea to seize a Whitecloak so
that I can wander around their encampment in the appropriate attire is
quickly glossed over. In the end, it is decided that Tadra and I will
venture out once again, and as is said, so it is done.
13th Day of Danu, 999 NE
Tadra and I return at around midnight (judging by the position of the
(still almost) full moon), so it must just be a new day. We have little to
report, but finally we realise that we haven't seen the horses in the remnants
of the village. To assure ourselves that these haven't left over the eastern
road from the village, we should investigate the east road for
Before we all go off to sleep, Tryane mentions something about
leaving behind Aes Sedai warning signs on the east road tomorrow. Eleya
meanwhile has that special look upon her once more. Suddenly she looks
around sheepishly. She relates that she has used the One Power to
foretell the weather. She informs us that tomorrow it will be snowing
and freezing. Uh-huh.
With this, we prepare ourselves once again for the night.
That morning, we head out to the east road. After a diligent search
has not yielded the tracks of fifty horses, we conclude that the horses
must be around here somewhere. Tryane leaves behind some sort of Aes
Sedai specific warning sign near the road.
While riding through the forest in our search for the missing horses
(or their tracks), Tadra suddenly spots something some way east. I
dismount and sneak up to the spot she indicated. As I step behind a
tree, I see a large pack of horses. And a Whitecloak stepping out from
behind the same tree, sword drawn. Before I can react, he strikes.
The sword slashes me across the chest. A quick backflip and a
carthweel increases the distance between us to a more preferable number
of feet. While I flee, he whistles loudly on his fingers. I start shouting
'Whitecloak!, Whitecloak!', hoping for some aid.
Before I know it, I am back in the saddle and the Whitecloak is lying
on the ground, evidently unable to move. He seems frightened, but Tadra
is more curious than wise. She discovers some sort of invisible block
holding the man down - no doubt a block of hardened air, courtesy of one
of our Initiates. Tadra's curiousity overcomes her good senses and she
starts jumping up and down on the block, each jump ending a foot or so
above the man's chest.
Suddenly, she seems to fall further down than that margin. In a flash
I notice she puts her feet quickly together and braces herself for
impact. She lands with a loud, cracking noise, but seems unharmed. The
Whitecloak, who unwillingly cushioned her landing, remains silent and
We are all for a moment taken aback, but quickly realise that the
Whitecloak did whistle on his fingers - probably a call for
reinforcements. The deceased Whitecloak is loaded on Tadra's horse and
we all act out the better part of valour.