Thomas C. Fairbanks
||Thomas C. Fairbanks
- 1896 - Born in New York
- 1906 - Went to school with Roger and became friends
- 1924 - Joined Project Silhouette
- 1927 - Joined the BoI
- 192X - Guest star in Pulp book of Magnus..
- 1930 - Roger comes back to America for his mother. We renew our friendship and I convince him to join project Silhouette.
- 1931 - Pulp book, Say no to Bankrobbery
- 193X - Guest star in Pulp book of Christopher, Murder in Monaco
- now - Silhouette gets me into...
||Tom Fivestep in.. Say No to Bankrobbery
||Mad bankrobber goes on a bankrobbing spree,
unpredictable and uncatchable. In comes Fivestep..
Cracks the pattern and
lays out his five step plan to predict and catch the mad bankrobber.
With the help of Dyna-Mike's explosive skills, Tom,
Hawkeye and Mike are sure to catch the bankrobber by surprise on his last visit
-- and a nice explosive surprise it wil be. Will
they be right and catch him?
Hawkeye's sharp eye notices a footprint leading away from the scene.
Is it the bankrobber's? or is there more to this story then just a
bankrobbery? Start reading now and find out!
Guest Starring in:
||Murder in Monaco
||A murder of an European noble in Monaco
sparks a death-defying chase across the world. From the high societies in
Europe, through the bustle of New York where
Tom Fivestep joins Christopher to expose the
murderer by reading the crimescene of an almost identical murder and laying
out a plan to catch him. Unfortunately he narrowly escapes to make his way to
Istanbul, where our heroes almost lose the trail. With the
help of Dyna-Mike however, a bomb-threat in the most renowned brothel of
the city draws him out for a dazzling confrontation surrounded by
the mysteries of the orient!
Guest Starring in:
Do you have a nickname? How did you acquire it?
Tom Fivestep. Plans explained and made in five steps.
Describe your appearance.
Tight suit, neat hairdo, hat, mustache. Far too serious all the time.
Where do you currently live? Describe your house.
What motivates you?
Catching all crooks. Preferably working from top to bottom.
What is your most treasured possession?
My notebook. Filled with my ideas and plans.
What is your fondest memory?
Meeting my wife in a daring prevention of a mass murder in a small cafe
What is your biggest regret?
Too afraid to go on a real adventure away from home.
Who in the world do you love most?
Who is the most important party member to you? How do you know him/her?
Roger. Grew up together.
What is your greatest virtue? Your greatest vice? (If any...)
Who in the group do you look to for advice, if anybody?
Christopher. Sophisticated and worldly.
Define yourself in one word.
What quality/which skills do you bring to the group?
A good plan
If the campaign would be made into a TV series, who would you cast as your character?
Describe your character's "dramatic pose" in that TV series' episode credits
Actively drawing a perfect sketch of what happened at a crimescene after the fact.
- Far too serious
- Invoke: Almost impossible to influence with comic nonsense
- Compel: Might investigate something seriously that is just a joke from someone
- Man with a plan
- Invoke: Almost always has a plan ready. (fivestep)
- Compel: Force him to make a plan when timing is essential
- I know what he's gonna do
- Invoke: I can predict what someone is going to do next.
- Compel: When someone is about to commit a crime, even though it might have nothing to do with the main story line, I can be compelled to act upon this prior knowledge..
- A lady does not commit a crime
- Invoke: Woman easily come to Tom when something has happened
- Compel: Easily convinceable that a lady is not guilty
- I know what happened here
- Invoke: A crimescene is not a mystery to me
- Compel: Too much small details might come up and confuse the scene
- athletics, endurance, fists, resources, might
- mysteries, alertness, contacting, academics
- resolve, rapport, guns
- burglery, empathy
- Cold Read (Empathy - Insight)
"The first word out of his mouth told me everything I needed to know
Normally, to use empathy to get a read on someone it requires at least a few
minutes of conversation, if not more (see page 96). Characters with this
stunt may do so after much less time - two or three steps faster on the time
table (see page 227).
- Scene of the Crime (Investigation - Contemplation)
"Stop everything! Someone has moved a chair!"
The character has a strong visual memory, and whenever he revisits a place
where he has used Investigation before, he may make an immediate use of
Investigation in a matter of seconds in order to determine what changed
since he was last there, as if it were an unusually detailed Alertness check.
- Uncanny Hunch (Investigation/Empathy - Contemplation/Insight)
"I knew it! The President has been replaced by a robot!"
Sometimes your guesses play out to great advantage. Once per scene, you
may make a guess about what the "deal" is with a particular character,
object, location, or situation.
Do not speak this guess aloud; write it down on a piece of paper and give
it to the GM. The GM must accept it as a valid hunch that would be something
of a revelation if true (i.e., no "I'm convinced that moon orbits the
Earth!" - that's too obvious). If, at some later point, your hunch proves to
be correct, you may use your Investigation or Empathy skill instead of any
other skill, where that target is concerned, for one exchange.
(A savvy GM will occasionally alter her characters' motives to match your
hunches; if she does, that's absolutely perfect!)
- Mental Blueprint - Burglary
- Eye for Detail - Investiation
- Focused Sense - Investiation
- Health: 6 (5 + 1 from Endurance)
- Composure: 7 (5 + 2 from Resolve)
Equipment and other possessions:
- Decent Suit
- S&W model 1917
- BoI Badge
- Simple Investigation equipment. (Duster, measuring tape, bag, magnifying glass, etc..)