Not logged in.
Sandcat RPG

>1. A Misty Start (Thorndyke)
>1. A Very Misty Forest (Ulf)
>2. Spirits (Ulf)
>2. The Durst Family House (Thorndyke)
>3. Altar be blessed (Thorndyke)
>3. House to Rest (Ulf)
>4. Ireena and the Funeral (Ulf)
>5. Madam Eva (Ulf)
>6. A funeral, Vistani and a mill (Thorndyke)
>6. The Raven (and the Mill) (Ulf)
>7. Vallaki  (Thorndyke)
>8. Stolen bones (Thorndyke)
>9. Meeting Riktavio (Thorndyke)
>11. The wizard tower (Thorndyke)
>12. The next card - part 1 (Thorndyke)


>Sandcat RPG stuff >Curse of Strahd 2017 >Sessions >1. A Very Misty Forest (Ulf)

1. A Very Misty Forest (Ulf)

Played on December 3th, 2017
In-game: Day 1-2

Dinner in Daggerford

So, we were invited to a dinner organised by this woman who is the boss of Daggerford. I don't remember her name Aatu, you know i'm not good in names. But let's continue...

So me and Haemir were sitting at a large table with plenty of food. Too much if you ask me, what a waste. Next to me there was sitting a woman in blue clothes. She had this accent I never heard before, she sounded smart. On the other side of the table there was Thorndyke, the dwarf that often sent me and Haemir on missions as you know. Next to him there was an old guy with a white beard, dressed in armor with symbols on it. And the last one was an Orc. Yes, really, and Orc! I had heard stories about some mercenary army outside of Daggerford that had an actual Orc in their army. I don't know how you can ever trust an Orc. What, you say i should give him a chance? Hmm, if you say so...

Of course we were not invited just to have dinner. She wanted something from us, all of us. To go to those old ruins next to the road halfway towards the Misty Forest. There would be some wagons with people that she wanted to get rid of because they robbed travelers. She already send a few people to there a day ago, but they were enchanted she said. We had to go there after dinner and tell them to go away. If they didn't listen she would send the mercenary army to burn the wagons tomorrow morning.

So after everyone was ready with dinner we went on our way. Thorndyke came riding on a pony, seems he was too lazy to walk himself and let an animal do all the work. Luckily he wasn't too heavy, and the pony didn't mind having a walk.

The Wagons

When we were getting close to the ruins we noticed a campfire and singing. We went close by and the Orc Urgoth and the old guy Dunstan joined them at the campfire drinking wine. The woman, called Lowna stayed at a distance. I told you she was smart! The guys at the campfire told us that they would go away, but wanted us to listen to some story at the campfire first. My guess is it would be their enchanting spell, so me and Haemir walked away towards the horses. From there we saw the fire turning green at some point. We were too far away to hear the enchanting story. The horses seemed calm and happy, so I guess there wasn't much evil going on there after all.
When they were done we went to the campfire by again. They wanted us to join them towards this town called... again i forgot the name Aatu, sorry... But it was a town nobody ever heard of, so strange. Since Thorndyke told us it was our new mission, we joined them for a while. Also to make sure they left the area.

We went into the Misty Forest. I already predicted it to be a misty night, but the mist was very thick this night. And at some point, around midnight, suddenly I noticed it. The sounds were different, the shapes of the trees in the mist. Something was wrong, we were not in the Misty Forest anymore! We quickly asked for an explanation! They told us the mist brought us here, and we couldn't go back. We even tried, Lowna, Haemir and me. We walked back for 30 yards, but the mist became thicker and thicker and started to exhaust us. We gave up and accepted where we were. There were no normal forest sounds, it was quiet. I did notice some insects, and then I heard the sound of a bat. Some animals at least...

The Misty Land

We could sleep in the wagons, since it was still a long journey. Haemir and me took turns sleeping. When I woke up we were still in this dark misty forest which wasn't the Misty Forest. Most trees looked dead, without leaves. They told us about a curse on the land. And that we were here to save them from that curse. But if we asked more they told us Madam Eva would tell us, she was the one we were going to. If this land and all its animals could be saved, that's something we should do for sure. I assume you agree with that, right Atuu? We went through a huge gate in a huge wall, with on both sides a headless statue. After that there was more dead forest. We went on for hours, sometimes being disturbed by the smell of death. At some point there was a guy next to the road fixing a fence. He gave Thorndyke a wooden chest and told him to give it to some guy... Yes Aatu! I know! Names... who cares... Thorndyke will remember the name, i'm sure of that. He accepted it, promised to not give it to someone else, and we went on. When I looked back the guy was gone. Urgoth mentioned a raven flying away. What was going on there, was the man a druid?

Then we finally arrived at the town. It was dark and deserted, like really deserted. All houses closed with wooden bars. We continued until we heard screaming. We saw 2 children on the road. Haemir jumped out of the car and pointed his crossbow towards them. He thought they were undead. Not sure why, because they talked our language, instead of mindless gibberish. Also their skin, while pale, looked intact. They told us there was a monster in the basement, maybe a big rat? After some questions we learned that their parents were also still inside...

The House

Everyone except Urgoth entered the house. The door closed behind us magically. We were still looking around in the hallway when suddenly the door opened again and Urgoth entered. Something about the mist forcing him here. While the door was open we didn't see the children anymore.

We continued to explore the house, with Dunstan leading the way. It was dark so I cast some spells to light the candles. It was a nice house I guess, if you are into that. Yes Aatu, it seems most people like houses better than dens. All walls were decorated with different scenes. There was a painting of the guy Thorndyke had a wooden box for. The weird thing is that the painting looked to be at least 50 years old, and the guy was already an old men on the painting. So he should be dead now. In the kitchen there were fresh vegetables and fruit. Haemir tried a grape and it tasted fine. What I don't get is this could grow in this mist. Since the trees didn't grew anymore for sure. When we had opened all doors downstairs, we still didn't find a way to the basement. So we started to question if there even was a basement. So Aatu, as you understand, we still had no clue yet about what was going on.

We went upstairs and there were 4 metal armors with wolf heads. And no Aatu, no real wolf heads, they were metal helmets in the shape of a wolf head. Upstairs there was a room full of books. Thorndyke and Lowna seemed interested in those, so they started exploring the book shelves. On the desk there were some children drawings.
It was when Dunstan, Haemir and me were almost in the next room when we heard Lowna yell about a secret door. We went back and she found a hidden room with a chest with a skeleton between its lid and more books. Thorndyke found out the chest used to be trapped and that the skeleton was from someone trying to open it and getting poison darted. He opened it further and found some scrolls and books. He also found a vague note that the dead skeleton was holding in his hand.

Session Log Navigationˆ Index
Ulf:     ˆ Top of page > Next  
Thorndyke:     v Current > Next >> Latest

© 2003-2019 Sandcat RPG Crew.
Page design by Stijn (main layout) & Jake (textures and colours).

Comments can be sent to rpgadmin(at)sandcat(dot)nl.