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>1. A Misty Start (Thorndyke)
>1. A Very Misty Forest (Ulf)
>2. Spirits (Ulf)
>2. The Durst Family House (Thorndyke)
>3. Altar be blessed (Thorndyke)
>3. House to Rest (Ulf)
>4. Ireena and the Funeral (Ulf)
>5. Madam Eva (Ulf)
>6. A funeral, Vistani and a mill (Thorndyke)
>6. The Raven (and the Mill) (Ulf)
>7. Vallaki  (Thorndyke)
>8. Stolen bones (Thorndyke)
>9. Meeting Riktavio (Thorndyke)
>11. The wizard tower (Thorndyke)
>12. The next card - part 1 (Thorndyke)

^Sessions

>Sandcat RPG stuff >Curse of Strahd 2017 >Sessions >7. Vallaki  (Thorndyke)

7. Vallaki (Thorndyke)

Played on January 28th, 2018

Returning some kids... - The Fading 15th, 16th - 1503

Somehow I can't convince the others of how stupid of an idea it is to spend days to return to Barovia and brind the kids to Ismark, but they insist...
On our trip back during the night a whole group of ghosts walks right past us, 70 of them in a procession. They look determined. The next day as we hand over the kdis to Ismark, somehow it turns out the mother of one of the kids is even glad they got back to the village. Glad the trip wasn't all for none.

Valaki - The Fading 17th - 1503

After dropping of the kids we start on our way back towards Valaki. We go past a lake where a lone fisherman is sitting in his boat. We continue west past the lake until we reach a wooden pallisade surrounding the village of Valaki. A iron bar gate blocks the entrance and paper mache wolfheads adorn several pikes. As we enter the village it's quite a bit more of a joyful experience than Barovia. We walk past a pawn shop 'Arasecsy' with a carnival cart in the stockyard. There's a big lock on the cart' door and I think we should be glad there is, judging from the growling which can be heard from it.
We continue into the village when a man and woman appear from inside the pawn shop. They overhear our discussion and ask us if we need to go to Berez. They tell us it's in ruins these days as the burgermaster tried to stand up to Strahd. They continue to explain that Jefgeny and Stoldar might know more. They most likely can be found in the inn.

When we enter the inn, real wolfheads are staring down at us hanging from the walls. Two bushmen are sitting at one table. Some colourfull character at another. I expect the bushmen to be the guys the pawn shop owener was talking about, so I decide to buy them a drink and have nice chat. Dunstan's got the same idea so concerning their drinks they don't have to worry for a while. They offer their help for 5 gold pieces per day. I offer them one of the green gems and 5 gold pieces for the entire trip to Berez and back again. We'll be leavin the day after tomorrow.
The coloruful guy turns out to be Riktavio, but once we start asking him about what he is hiding in his cart he quickly scrambles up to his room in the inn. He'll check out the cart tommorow...
As the night falls everybody goes up to their room. I rented beds for everyone, and now they're calling me leader again all of a sudden. Some people notice a pruple flash a few blocks down the road. Ulf then hears a raven in the innkeepers room. He sneaks into the room in his spiderform just in time to the the innkeeper and his wife partially in raven form flying up through a trapdoor.

Another task? - The Fading 18th - 1503

The next morning when we're all having breakfast in the inn, a young boy comes walking up to us. He's been send by the local priest, father Luciom Petrovich. He asks us if we're adventurous and if we can help out with a small problem. As we've got nothing to do until we go to Berez the next day, and as it seems to invovle the Wizards of Wine who provide the good stuff around here, which has just run out, I propose we shall see what we can do.
If we manage to fix the problem, the innkeeper promises to provide us with free food and lodging.


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