Not logged in.
Sandcat RPG

>1. A Misty Start (Thorndyke)
>1. A Very Misty Forest (Ulf)
>2. Spirits (Ulf)
>2. The Durst Family House (Thorndyke)
>3. Altar be blessed (Thorndyke)
>3. House to Rest (Ulf)
>4. Ireena and the Funeral (Ulf)
>5. Madam Eva (Ulf)
>6. A funeral, Vistani and a mill (Thorndyke)
>6. The Raven (and the Mill) (Ulf)
>7. Vallaki  (Thorndyke)
>8. Stolen bones (Thorndyke)
>9. Meeting Riktavio (Thorndyke)
>11. The wizard tower (Thorndyke)
>12. The next card - part 1 (Thorndyke)


>Sandcat RPG stuff >Curse of Strahd 2017 >Sessions >9. Meeting Riktavio (Thorndyke)

9. Meeting Riktavio (Thorndyke)

Played on February 18th, 2018

Cleaning up vampire spawns - The Fading 18th - 1503

The last vampire spawns either turn into charcoaled skeletons or vanish. Lowna notices some magical teleport residu in the corner of the room. Meanwhile hendrik is yelling out to be untied. But we decide to bring him to the church.
On our way to the church we run into some city guards accompanied by a hunchback. The hunchback, Izec, seems to recognize Ireena, he even has a small figurine resembling her. He asks to join us to the church and tells the guards to continue their route, he'll see them back at Vargas. Dunstan tells "Ireena fanboy" about the issue with the wizard of wine and he runs of.
We continue to the church. Ulf, Dunstan and the priest go to the crypts to return the bones. Only the right hand seems to be missing. Milivoi explainsit was taken by a raven. Dunstan and the priest bless the bones and the feel of the place changes in a positive way. The protective powers seem to have returned. we leave the church in search of the Burgermaster house. We asks around how to find it. It turns out its the house of the purple light some of us saw last night.
A lot of people enter the house carrying bundles of twigs. Tw guards enter the house with a woman inbetween them. We knock at the door and are left to wait in a reception room. After a 10 minute wait the baron enters with two huge dogs. He calls out for two guards to take care of Hendrik. Dunstan asks the baron about Udo Rikalova who supposedly is being held prsioner here.
The baron tells us to let ourselves out. In the hallway we see a lot of paintings resembling the baron, his wife and his dogs.


We head to Hendrik's house for the night. Down the street we hear screams, yelling out 'TIGER!'. Down the street towards the carnival wagon we see a sabretooth tiger. Izec is also there with a bunch of guards. Riktavio is hiding in an alley and beckons Ulf. Ulf indicates he'll deal with this. He starts talking to the tiger calming him down. He then signals the guards he'll take care of the tiher, hugs it and guides it away back to the wagon. Riktavio vanishes into the alley. Izec wonders when Ulf will get slaughtered.

Session Log Navigationˆ Index
Thorndyke: << First < Previous ˆ Top of page   >> Latest
Ulf: << First      

© 2003-2019 Sandcat RPG Crew.
Page design by Stijn (main layout) & Jake (textures and colours).

Comments can be sent to rpgadmin(at)sandcat(dot)nl.