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>1. The Missing Caravan (Rodan)
>2. The Tower (Arisys)
>2. The Tower (Rodan)
>3. Flying High (Rodan)
>4. Death By Monks (Rodan)
>4. The Feathergales vs. Evil (Aris)
>5. The Wrong Caravan Raiders (Rodan)
>6. A Long Way Down (Rodan)
>6. It's all fun and games until... (Varaf)
>7. Featherfall, Feathergale, Featherfail (Varaf)
>7. The Nest Is Abandoned (Rodan)
>8. An Ancient Dwarven City (Rodan)
>9. Grimjaw Into Boarjaw (Rodan)
>10. And that's Grimjaw dealt with! (Aris)
>10. Boarjaw Into Deadjaw (Rodan)
>11. Shark In The Water (Rodan)
>12. Fireball! (Rodan)
>13. Fire Elemental! (Rodan)
>14. Firewall! (Rodan)
>15. Plate Armor! (Rodan)
>16. Red Dragon! (Rodan)
>17. Fire Genasi! (Rodan)
>18/19. Red Larch Exploded! (Rodan)
>20/21. The Cleric and the Monastery (Rodan)
>22. The Dwarven Stronghold! (Rodan)
>23. Digging Deep (Rodan)
>24. Black Pudding (Rodan)
>25. Stoned (Rodan)
>26-28. Prince of Air (Rodan)
>Quest Log
>Undivided Loot

^Sessions

>Sandcat RPG stuff >Princes of the Apocalypse >Sessions >5. The Wrong Caravan Raiders (Rodan)

5. The Wrong Caravan Raiders (Rodan)

Played on October 16th, 2016

Day 7

We continued our run through the mines and quickly found out there were a lot of dead ends. It was not such a big mine. We stopped when we reached a place with a locked gate with a staircase that went down behind it. I was pretty sure it was an old Dwarven made staircase that went to the Dwarven Stronghold beneath. I really wanted to go down there, but Varaf convinced me we needed our equipment back first, since ancient Dwarven Strongholds like to attract monsters. On the other side there was a metal door which had dents in it. Naeris heared a cow behind it. After some discussion he heard a loud bang and a new dent in the door. We decided to go back to Jurts room by another route, since that's where we expected our gear to be.

We passed some miners that ignored us. Our dwarf friend became afraid when we mentioned we were going to Kurt's room, and he joined some miners mining. We then found the entrance to Kurts room, and Arisys listened if there was someone behind it. She overheared them talking. Kurt was going one direction, and the Ogre and an Orc the other direction. We hid in an alclove and Varaf put a silent image in front of it so we couldn't be seen. When they left in search for us, we entered Kurt's room. Inside there was a well, and we found our stuff! We quickly picked it up and check the 3rd door in that room. There was a staircase going up behind it, and it ended in a place we've seen before close to where we fought the monks! It was only a few more yards to the door outside, so we quickly went out and sneaked away from the monastery to a safe place. There put on our armor and took a rest.
Right after the rest i heard a weird sound: *Ding* and I suddenly knew some new spells and combat moves. We decided that we were going to the tower now, to find out if the missing documents were there.

Day 8

We travelled.

Day 9

During the end of the day we saw an encampment in the distance. Arisys and Niamh were going to take a closer look. After 10 minutes we suddenly where suprised by the sound of a woodpecker! After that it was silent again, and 20 minutes later Arisys and Niamh returned. They found out it were fighters that attacked the caravan, lead by probably a spell caster. And they got orders from someone called Grimjaw, who lived in a Keep near the river. We made a plan and decided to attack them this night.

When it was dark, we sneaked towards them. When I was at about 50 feet, it seems one of the guards heared me. I'm not sure why, as i was doing my best to move silent so it must've been Varaf who was close to me. A second after that the guard got hit by an arrow in his neck and dropped down. The other guard alarmed the others and we quickly charged towards the tents. I used a new spell to be fast enough to positioned myself right before the entrance of one tent and tried to get the attention of the rest while i took a defensive posture. While they tried to hit me the other quickly took them down with arrows, fists, whispers and a Shatter spell.
I tried to blew down the tent in front of me with a Thunderwave, but it was tightened better than expected. The flaps that blew open revealed the leader of them inside. Right after that he hit my by some frost bolt that shattered into my armor and hurt a lot. I tried to hit him but he was protected by a spell that made him blurry and hard to hit. The others also tried hitting him and sometimes succeeded. Then he casted another spell and Naeris and me were frozen into place and couldn't move. When I finally could move again he tried to get away and Naeris hit him one last time and he felt down.

Varaf had found a survivor outside and was questioning him. It turned out they didn't attack the caravan we were looking for but another small caravan. So did we kill these all for nothing? They were ofcourse not good, but not sure if they earned this. Meanwhile I looked at the shields 2 of them had. They looked weird and were suprisingly light. I took one to find out if it was nice to use. Arisys wanted to bring the survivor with us to the Tower.

Day 10

We arrived at the tower and rang the bell. Savra opened the door and let us in. They took over the prisoner, and we got a room to spend the night. We were invited for dinner where we could have a chat with Thrul.


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