Played on March 5th, 2017
Day 26
We arrived at the prisons, and after Maret hit on of the cell doors with her hammer, Lirmey quickly opened one of them with his lockpicks. He couldn't get the second cell door open, but then Naeris put his magic finger in it and it popped open. We lead the prisoners upstairs and told them the monks were dead. They were planning to get some food, and then leave to Womford.
We stayed to kill Jurt and free the other prisoners that were still in the mines. When we went downstairs again we noticed it was very quiet. The mining had stopped. We found some minors, they were not sure what to do and told us the direction Jurt left towards. We told them they were free and could leave, and that the other prisoners left to Womford. In the meanwhile we followed Jurt. We found a part of the mine that was collapsed a long time ago. But there was a hole you could crawl through, and after some investigation Niamh found some tracks. Since we were sure they left this way we followed them. It was a long tunnel going slowly upwards and ten minutes later we were outside in the hills. Maret wanted to follow the trails further, in case they went to Womford. But since the monks were dead I wouldn't expect them to lead there. And indeed after some tracking Niamh found they led North-West, further into the hills. Since they were running and couldn't do much with the 2 of them we decided to go back. We ofcourse still had a Dwarven Stronghold to investigate!
We went back inside, and found that the key Naeris found earlier would fit into the fence blocking the path to the stairs going down. We took a short rest, and went down. During the short rest I found out the ring was a ring of Fire Resistance. A little too late, but it could be useful, since every mage likes to cast Fireballs. When we went down I was sure this was the Dwarven Stronghold! The path lead down and then there was some kind of small path between 2 big ravins. On the bottom I noticed skeletons of previous adventurers. And on the ceiling I saw 3 Gargoyles hanging. We let Naeris run back and forth over it using his boots. He was faster than his shadow and was back before the Gargoyles reacted. They flew down and were looking at us as if they were waiting for something. Varaf had an awesome idea, and tried to make the Black Earth symbol with his hands. The Gargoyles reacted by flying up again and hanging on the ceiling again. It seemed save and we crossed it.
We continued and after some time found an entrance to what seemed to be the Dwarven city. The gate was broken. Behind it we noticed some hobgoblins, and next to them some human on top of a Bulette! According to the stories they are pretty dangerous. We entered and Varaf showed the symbol again. He convinced him we were send by $monkgirl. And he was pointing us to a direction where $leader was because we probably would want to talk to him. We left into that direction. The first room we encountered we heard some sleeping sounds behind it. And further we found a statue of the Ogrémoch, some earth prince of elemental evil! And what was even worse is that they destroyed the original Dwarven status that was here!
Niamh was eavesdropping on the guards at the start, and the human on the Bulette was telling the holgoblins about Red Larch that they blew up, and that they were going to do that to all villages.
We decided that we wanted to clear the room were some were sleeping first, and then take care of those guards at the start. Since we would want to leave an escape path free. So we quietly entered the bedroom and closed the door. But Varaf hit something with his horn and i'm pretty sure that woke most in here. I smashed the first guy I noticed getting up and yelling twice on his head. His skull cracked and he collapsed. Then more came from other attached rooms. Even a woman on a Bulette appeared and it jumped on top of me. luckely I could move away and stood my ground. The fight continued....
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