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>1. The Missing Caravan (Rodan)
>2. The Tower (Arisys)
>2. The Tower (Rodan)
>3. Flying High (Rodan)
>4. Death By Monks (Rodan)
>4. The Feathergales vs. Evil (Aris)
>5. The Wrong Caravan Raiders (Rodan)
>6. A Long Way Down (Rodan)
>6. It's all fun and games until... (Varaf)
>7. Featherfall, Feathergale, Featherfail (Varaf)
>7. The Nest Is Abandoned (Rodan)
>8. An Ancient Dwarven City (Rodan)
>9. Grimjaw Into Boarjaw (Rodan)
>10. And that's Grimjaw dealt with! (Aris)
>10. Boarjaw Into Deadjaw (Rodan)
>11. Shark In The Water (Rodan)
>12. Fireball! (Rodan)
>13. Fire Elemental! (Rodan)
>14. Firewall! (Rodan)
>15. Plate Armor! (Rodan)
>16. Red Dragon! (Rodan)
>17. Fire Genasi! (Rodan)
>18/19. Red Larch Exploded! (Rodan)
>20/21. The Cleric and the Monastery (Rodan)
>22. The Dwarven Stronghold! (Rodan)
>23. Digging Deep (Rodan)
>24. Black Pudding (Rodan)
>25. Stoned (Rodan)
>26-28. Prince of Air (Rodan)
>Quest Log
>Undivided Loot

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>Sandcat RPG stuff >Princes of the Apocalypse >Sessions >20/21. The Cleric and the Monastery (Rodan)

20/21. The Cleric and the Monastery (Rodan)

Played on February 19th / 26th, 2017

Day 23

After some discussion where to go we convinced all to travel towards Red Larch. So we left to find out what happened there.

Day 24

The next day we arrived in Red Larch. And there she was, a female Dwarf, with her hair blowing in the wind, and dressed in a beautiful Plate armor. She was taking care of wounded villagers. Her name was Maret, and she was in the inn when the explosion happened. Apparently some monks entered the village with a chest and put it on the middle of street. Then they left and a few moments later a huge explosion followed. The inn was totall destroyed, and so were multiple other buildings. Maret survived it because of her armor. She then quickly tried to save as much villagers as she could. If it wasn't for here tens more would've died. Rodan decided to help her the whole evening with taking care of the wounded while the rest further investigated what happened. We also found out that the chest had the Black Earth symbol on it.

Day 25

The next morning there was some discussion to go to the Monestary, or towards Womford, the next village they threatened. We decided to follow the tracks of the monks that did this. They lead towards the Monestary. Maret joined us since she also wanted justice and prevent this from happening again, and there wasn't more she could do in the village.

Day 26

We entered the monastery by the backdoor. It was very quiet. We found one door that was locked, but it didn't have a lock. Sp we continued to explore all other rooms. We did it very carefully, first listening at each door and then opening it. But finally we decided we didn't have to be careful anymore. This place was empty, the monks left a few hours before we arrived. So we opened one more door and were suprised by a group of monks on the other side. A fight started but we quickly got it under control and killed them. This room was some kind of chapel. I found out the altar was modified. It used to have signs of Moradin on it which they removed to carve Black Earth symbols on it! These stupid humans!

The stairs in the room we saw earlier had changed into a slope. And at the bottom we heard a noise of something moving around. I wanted to check but Varaf was asking for a 1 hour break while nobody was wounded. I started to attach my rope to the pillar next to it, so we could use it to climb down. Naeris and Lirmey wanted to check the door we couldn't open first. Lirmey went outside to the garden. When he was almost at the other side 2 of the gargoyle statues came to live. We took care of them pretty quickly. The door that he expected to go to the room we couldn't enter was also locked. And again no lock. We thought it was probably magically locked, so Lirmey casted a Dispel Magic on it. I opend the door and stood in a hallway. At top of the stairs there was a daunting undead creature telling me that we had no quarrel, and we should leave. I quickly left. It was the first time an undead talked! He even sounded intelligent and very scary. Better to just leave him there, we indeed didn't have any fight with him. But Lirmey wanted to check and went invisible inside. Half a minute later I heared the voice telling that he would fill the room with poisoned gas. So as soon as Lirmey was outside I quickly closed the door.

Finally we were ready to go down the stairs. Only Varaf not, he still wanted to rest. In the meanwhile we noticed the stairs were back. But Naeris wanted to check the lever he saw and pulled it. And the stairs changed into a slide again. I slowly climbed down using the rope. With Maret right behind me. Downstairs we found a large insectlike creature, which we later found out to be an Umber Hulk. There was also a cell with its door open. The Umber Hulk had its claws replaced with knives. Naeris also followed. And when the creature was inside the cell again I quickly asked him to close the door. After that I used Maret's rope to lock it. The Umber Hulk started to run around. And smashed the iron door in the cell. Ofcourse! It was the door towards the mine. We should prevent it from getting through, so I started to throw my handaxes on it, and asked others to help. It took some time before the others came down, but soon arrows and spells were also shooting it. The Umber Hulk started to run around and bash the door like crazy, and it smashed the iron door open. I quickly cut the rope holding the cell door and Naeris ran after it and I could just see him taking it down. Damn that monk is faster than the wind!

After that we went back to the room with the cell, because there was a big bronze door. We opened it and found a large room right below the garden with 2 more bronze doors. Inside there were coffins and bones on the sides, and a sarcophagus of some important human. It was Samuel Karadoom, who according to Lirmey was founder van de Order of the Gauntlet and also called "Defender of the North". Sounded like treasure to me! But it seems the others were against opening another sarcophagus. Luckely Maret knew a ritual to detect if there was magic without opening the sarcophagus. There was no magic inside, but she did detect something in one of the coffins and on one of the doors. I was pretty sure the door would lead to the undead creature. So i focused on the coffin. I took my crowbar and opened it. Inside there was a skeleton and it was wearing a ring that looked as new. I took it with me to identify later.

Then suddenly the door opened and the Ogre Drool came in. He was even more surpised as us, and we quickly took him down. We then went through that door, and noticed some miners working there. They told us that Jurt and the guards were searching us. We continued on our way to the prison cells, to free the prisoners and end Jurt and his guards.


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